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feat: contraband list with flagging and optional removal
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove; contraband_manage to edit, reports_view to see). World servers check every inventory when a character loads and every item a player receives: each find is an economy flag of the new kind Contraband, shown with the other flags and in the character's related data. Items marked for removal are taken away, with a character snapshot kept first so they can be given back, an audit entry and a mail or chat message telling the player why. Staff are skipped unless contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added at the end of ePlayerAction). Fixes #1563 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -48,7 +48,7 @@
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</div>
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{% endif %}
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{% set worldPages = ["world3d", "reports"] %}
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{% set worldPages = ["world3d", "reports", "contraband"] %}
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{% if can.players_view or can.reports_view %}
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<div class="nav-group">
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<button class="nav-group-toggle" type="button" data-bs-toggle="collapse" data-bs-target="#nav-world" aria-expanded="{% if current_page in worldPages %}true{% else %}false{% endif %}" aria-controls="nav-world">
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@@ -58,6 +58,7 @@
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<div class="list-group list-group-flush">
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{% if can.players_view %}<a href="/world3d" class="list-group-item list-group-item-action{% if current_page == "world3d" %} active{% endif %}">World 3D</a>{% endif %}
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{% if can.reports_view %}<a href="/reports" class="list-group-item list-group-item-action d-flex justify-content-between align-items-center{% if current_page == "reports" %} active{% endif %}">Economy & Map <span class="badge rounded-pill text-bg-danger d-none" data-badge="reports" title="Open economy flags"></span></a>{% endif %}
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{% if can.reports_view %}<a href="/contraband" class="list-group-item list-group-item-action{% if current_page == "contraband" %} active{% endif %}">Contraband</a>{% endif %}
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</div>
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</div>
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</div>
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