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refactor(entity): components are made in the client's load order
Entity::Initialize walks ComponentOrderVector::Initialize's list (0x0101f8e0) as ObjectLoader2::DoObjectComponentLoad does; ids a component needs from a later one come from the registry; the trigger is added after the walk. All 15,962 LOTs get the same components as before (LoaderSnapshotTest). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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dGame/Entity.cpp
1186
dGame/Entity.cpp
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