mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
Added call to GM in CharacterComponent
This commit is contained in:
parent
352f654ede
commit
afa38ae890
@ -12,6 +12,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
|
||||
m_Character = character;
|
||||
@ -191,6 +192,7 @@ void CharacterComponent::HandleLevelUp()
|
||||
auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
|
||||
|
||||
const auto& rewards = rewardsTable->GetByLevelID(m_Level);
|
||||
bool rewardingItem = rewards.size() > 0;
|
||||
|
||||
auto* parent = m_Character->GetEntity();
|
||||
|
||||
@ -214,29 +216,23 @@ void CharacterComponent::HandleLevelUp()
|
||||
case 0:
|
||||
inventoryComponent->AddItem(reward->value, reward->count);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
{
|
||||
auto* items = inventoryComponent->GetInventory(ITEMS);
|
||||
items->SetSize(items->GetSize() + reward->value);
|
||||
}
|
||||
break;
|
||||
|
||||
case 9:
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
|
||||
break;
|
||||
|
||||
case 11:
|
||||
break;
|
||||
|
||||
case 12:
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, rewardingItem);
|
||||
}
|
||||
|
||||
void CharacterComponent::SetGMLevel(int gmlevel) {
|
||||
|
Loading…
Reference in New Issue
Block a user