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Added call to GM in CharacterComponent
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352f654ede
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@ -12,6 +12,7 @@
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include "PossessorComponent.h"
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#include "PossessorComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "GameMessages.h"
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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m_Character = character;
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m_Character = character;
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@ -191,6 +192,7 @@ void CharacterComponent::HandleLevelUp()
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auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
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auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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bool rewardingItem = rewards.size() > 0;
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auto* parent = m_Character->GetEntity();
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auto* parent = m_Character->GetEntity();
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@ -214,29 +216,23 @@ void CharacterComponent::HandleLevelUp()
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case 0:
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case 0:
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inventoryComponent->AddItem(reward->value, reward->count);
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inventoryComponent->AddItem(reward->value, reward->count);
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break;
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break;
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case 4:
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case 4:
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{
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{
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auto* items = inventoryComponent->GetInventory(ITEMS);
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auto* items = inventoryComponent->GetInventory(ITEMS);
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items->SetSize(items->GetSize() + reward->value);
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items->SetSize(items->GetSize() + reward->value);
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}
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}
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break;
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break;
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case 9:
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case 9:
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controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
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controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
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break;
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break;
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case 11:
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case 11:
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break;
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case 12:
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case 12:
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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}
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}
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GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, rewardingItem);
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}
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}
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void CharacterComponent::SetGMLevel(int gmlevel) {
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void CharacterComponent::SetGMLevel(int gmlevel) {
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