refactor to class style and not c style

This commit is contained in:
David Markowitz 2023-08-05 01:21:59 -07:00
parent 42de987e25
commit af8bc2c458
10 changed files with 406 additions and 606 deletions

View File

@ -1,7 +1,7 @@
#include "CDMovingPlatformComponentTable.h"
CDMovingPlatformComponentTable::CDMovingPlatformComponentTable() {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovementAIComponent");
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM MovingPlatforms");
while (!tableData.eof()) {
CDMovingPlatformTableEntry entry;
entry.platformIsSimpleMover = tableData.getIntField("platformIsSimpleMover", 0) == 1;
@ -17,7 +17,7 @@ CDMovingPlatformComponentTable::CDMovingPlatformComponentTable() {
}
void CDMovingPlatformComponentTable::CachePlatformEntry(ComponentID id) {
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM MovementAIComponent WHERE id = ?;");
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM MovingPlatforms WHERE id = ?;");
query.bind(1, static_cast<int32_t>(id));
auto tableData = query.execQuery();

View File

@ -313,7 +313,7 @@ Entity* EntityManager::GetSpawnPointEntity(const std::string& spawnName) const {
// Check if the spawn point entity is valid just in case
return GetEntity(spawnPoint->second);
}
#include <thread>
const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEntities() const {
return m_SpawnPoints;
}

View File

@ -19,24 +19,31 @@
//------------- PlatformSubComponent begin --------------
PlatformSubComponent::PlatformSubComponent(MovingPlatformComponent* parentComponent) {
m_Position = NiPoint3::ZERO;
DluAssert(parentComponent != nullptr);
m_ParentComponent = parentComponent;
m_Position = parentComponent->GetParent()->GetPosition();
m_Rotation = parentComponent->GetParent()->GetRotation();
m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
m_DesiredWaypointIndex = 0;
m_DesiredWaypointIndex = -1;
m_PercentUntilNextWaypoint = 0.0f;
m_CurrentWaypointIndex = 0;
m_NextWaypointIndex = -1;
m_IdleTimeElapsed = 0.0f;
m_Speed = 0.0f;
m_WaitTime = 0.0f;
m_MoveTimeElapsed = 0.0f;
m_IsDirty = false;
m_InReverse = false;
m_ShouldStopAtDesiredWaypoint = false;
m_PercentUntilNextWaypoint = 0.0f;
m_CurrentWaypointIndex = 0;
m_NextWaypointIndex = 0;
m_IdleTimeElapsed = 0.0f;
m_LinearVelocity = NiPoint3::ZERO;
m_AngularVelocity = NiPoint3::ZERO;
m_TimeBasedMovement = false;
m_Path = nullptr;
}
void PlatformSubComponent::Update(float deltaTime) {
if (m_State == 0) return;
if (m_State == 0 || !m_Path) return;
if (m_State & eMovementPlatformState::Travelling) {
m_MoveTimeElapsed += deltaTime;
@ -44,13 +51,34 @@ void PlatformSubComponent::Update(float deltaTime) {
// Unfortunately for the poor client, they chose to, instead of change the speed once at the start of the waypoint,
// the speed is changed over the course of the waypoint. This means we have to recalculate the linear velocity every frame.
// yay.
if (GetCurrentWaypoint().movingPlatform.speed != GetNextWaypoint().movingPlatform.speed) {
if (m_Speed == 0.0f || (GetCurrentWaypoint().movingPlatform.speed != GetNextWaypoint().movingPlatform.speed)) {
UpdateLinearVelocity();
m_IsDirty = true;
}
m_Position += m_LinearVelocity * deltaTime;
if (CalculatePercentToNextWaypoint() > 0.99) {
m_MoveTimeElapsed = 0;
m_ParentComponent->GetParent()->SetPosition(m_Position);
m_InReverse ? AdvanceToNextReverseWaypoint() : AdvanceToNextWaypoint();
m_IsDirty = true;
Game::entityManager->SerializeEntity(m_ParentComponent->GetParent());
}
}
}
float PlatformSubComponent::CalculatePercentToNextWaypoint() {
if (m_TimeBasedMovement) return 0;
float distanceToNextWaypoint = (GetNextWaypoint().position - GetCurrentWaypoint().position).Length();
if (distanceToNextWaypoint == 0.0f) return 0;
float distanceToCurrentWaypoint = (m_Position - GetCurrentWaypoint().position).Length();
return distanceToCurrentWaypoint / distanceToNextWaypoint;
}
void PlatformSubComponent::UpdateAngularVelocity() {
// Update the angular velocity
// This one is sure to be fun...
}
void PlatformSubComponent::UpdateLinearVelocity() {
m_LinearVelocity = CalculateLinearVelocity();
}
@ -58,6 +86,8 @@ void PlatformSubComponent::UpdateLinearVelocity() {
void PlatformSubComponent::AdvanceToNextWaypoint() {
uint32_t numWaypoints = m_Path->pathWaypoints.size();
m_CurrentWaypointIndex = m_NextWaypointIndex;
m_ParentComponent->GetParent()->SetPosition(GetCurrentWaypoint().position);
m_ParentComponent->GetParent()->SetRotation(GetCurrentWaypoint().rotation);
uint32_t nextWaypointIndex = m_CurrentWaypointIndex + 1;
if (numWaypoints <= nextWaypointIndex) {
PathBehavior behavior = m_Path->pathBehavior;
@ -71,11 +101,16 @@ void PlatformSubComponent::AdvanceToNextWaypoint() {
}
}
m_NextWaypointIndex = nextWaypointIndex;
m_DesiredWaypointIndex = nextWaypointIndex;
UpdateLinearVelocity();
UpdateAngularVelocity();
m_IsDirty = true;
}
void PlatformSubComponent::AdvanceToNextReverseWaypoint() {
uint32_t numWaypoints = m_Path->pathWaypoints.size();
m_ParentComponent->GetParent()->SetPosition(GetCurrentWaypoint().position);
m_ParentComponent->GetParent()->SetRotation(GetCurrentWaypoint().rotation);
m_CurrentWaypointIndex = m_NextWaypointIndex;
int32_t nextWaypointIndex = m_CurrentWaypointIndex - 1;
if (nextWaypointIndex < 0) {
@ -90,11 +125,15 @@ void PlatformSubComponent::AdvanceToNextReverseWaypoint() {
}
}
m_NextWaypointIndex = nextWaypointIndex;
m_DesiredWaypointIndex = nextWaypointIndex;
UpdateLinearVelocity();
UpdateAngularVelocity();
m_IsDirty = true;
}
void PlatformSubComponent::SetupPath(const std::string& pathName, uint32_t startingWaypointIndex, bool startsInReverse) {
m_Path = Game::zoneManager->GetZone()->GetPath(pathName);
Game::logger->Log("MovingPlatformComponent", "setting up path %s", pathName.c_str());
if (!m_Path) {
Game::logger->Log("MovingPlatformComponent", "Failed to find path (%s)", pathName.c_str());
return;
@ -104,15 +143,13 @@ void PlatformSubComponent::SetupPath(const std::string& pathName, uint32_t start
m_TimeBasedMovement = m_Path->movingPlatform.timeBasedMovement;
}
const PathWaypoint PlatformSubComponent::GetNextWaypoint() const {
const PathWaypoint& PlatformSubComponent::GetNextWaypoint() const {
DluAssert(m_Path != nullptr);
if (m_NextWaypointIndex >= m_Path->pathWaypoints.size()) return PathWaypoint();
return m_Path->pathWaypoints.at(m_NextWaypointIndex);
}
const PathWaypoint PlatformSubComponent::GetCurrentWaypoint() const {
const PathWaypoint& PlatformSubComponent::GetCurrentWaypoint() const {
DluAssert(m_Path != nullptr);
if (m_CurrentWaypointIndex >= m_Path->pathWaypoints.size()) return PathWaypoint();
return m_Path->pathWaypoints.at(m_CurrentWaypointIndex);
}
@ -146,6 +183,7 @@ void PlatformSubComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
outBitStream->Write(m_NextWaypointIndex);
outBitStream->Write(m_IdleTimeElapsed);
outBitStream->Write(m_MoveTimeElapsed);
if (!bIsInitialUpdate) m_IsDirty = false;
}
@ -153,6 +191,11 @@ void PlatformSubComponent::StartPathing() {
m_State |= eMovementPlatformState::Travelling;
m_State &= ~eMovementPlatformState::Stopped;
m_State &= ~eMovementPlatformState::Waiting;
m_IsDirty = true;
m_CurrentWaypointIndex = m_ParentComponent->GetStartingWaypointIndex();
m_InReverse = m_ParentComponent->GetStartsIsInReverse();
m_NextWaypointIndex = m_InReverse ? m_CurrentWaypointIndex - 1 : m_CurrentWaypointIndex + 1;
Game::entityManager->SerializeEntity(m_ParentComponent->GetParent());
}
void PlatformSubComponent::ResumePathing() {
@ -163,11 +206,14 @@ void PlatformSubComponent::ResumePathing() {
m_State |= eMovementPlatformState::Waiting;
m_State &= ~eMovementPlatformState::Stopped;
m_State &= ~eMovementPlatformState::Travelling;
m_IsDirty = true;
} else {
m_State &= eMovementPlatformState::Waiting;
m_State &= eMovementPlatformState::Travelling;
m_State &= eMovementPlatformState::Stopped;
// Set the velocities
m_IsDirty = true;
UpdateLinearVelocity();
UpdateAngularVelocity();
}
}
@ -266,7 +312,7 @@ SimpleMoverPlatformSubComponent::SimpleMoverPlatformSubComponent(MovingPlatformC
//------------- MovingPlatformComponent begin --------------
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::string& pathName) : Component(parent) {
m_PathName = GeneralUtils::ASCIIToUTF16(pathName);
}
void MovingPlatformComponent::LoadDataFromTemplate() {
@ -274,18 +320,23 @@ void MovingPlatformComponent::LoadDataFromTemplate() {
}
void MovingPlatformComponent::LoadConfigData() {
if (m_Parent->GetVar<bool>(u"platformIsSimpleMover")) {
AddMovingPlatform<SimpleMoverPlatformSubComponent>(NiPoint3::ZERO, false);
}
if (m_Parent->GetVar<bool>(u"platformIsMover")) {
AddMovingPlatform<MoverPlatformSubComponent>();
}
if (m_Parent->GetVar<bool>(u"platformIsSimpleMover")) {
AddMovingPlatform<SimpleMoverPlatformSubComponent>(NiPoint3::ZERO, false);
}
if (m_Parent->GetVar<bool>(u"platformIsRotater")) {
AddMovingPlatform<RotatorPlatformSubComponent>();
}
m_StartingWaypointIndex = m_Parent->GetVar<uint32_t>(u"attached_path_start");
m_StartsIsInReverse = false;
m_DirtyPathInfo = true;
m_StartOnload = m_Parent->GetVar<bool>(u"startPathingOnLoad");
}
void MovingPlatformComponent::Update(float deltaTime) {
std::for_each(m_Platforms.begin(), m_Platforms.end(), [deltaTime](const std::unique_ptr<PlatformSubComponent>& platform) { platform->Update(deltaTime); });
}
void MovingPlatformComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
@ -326,227 +377,39 @@ void MovingPlatformComponent::OnCompleteRebuild() {
}
void MovingPlatformComponent::SetMovementState(eMovementPlatformState value) {
// auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
// subComponent->mState = value;
// Game::entityManager->SerializeEntity(m_Parent);
}
void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint) {
// auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
// subComponent->mDesiredWaypointIndex = index;
// subComponent->mNextWaypointIndex = index;
// subComponent->mShouldStopAtDesiredWaypoint = stopAtWaypoint;
// StartPathing();
}
void MovingPlatformComponent::StartPathing() {
std::for_each(m_Platforms.begin(), m_Platforms.end(), [](const std::unique_ptr<PlatformSubComponent>& platform) {
platform->StartPathing();
});
// state == Travelling
// //GameMessages::SendStartPathing(m_Parent);
// m_PathingStopped = false;
// auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
// subComponent->mShouldStopAtDesiredWaypoint = true;
// subComponent->mState = eMovementPlatformState::Stationary;
// NiPoint3 targetPosition;
// if (m_Path != nullptr) {
// const auto& currentWaypoint = m_Path->pathWaypoints[subComponent->mCurrentWaypointIndex];
// const auto& nextWaypoint = m_Path->pathWaypoints[subComponent->mNextWaypointIndex];
// subComponent->mPosition = currentWaypoint.position;
// subComponent->mSpeed = currentWaypoint.movingPlatform.speed;
// subComponent->mWaitTime = currentWaypoint.movingPlatform.wait;
// targetPosition = nextWaypoint.position;
// } else {
// subComponent->mPosition = m_Parent->GetPosition();
// subComponent->mSpeed = 1.0f;
// subComponent->mWaitTime = 2.0f;
// targetPosition = m_Parent->GetPosition() + NiPoint3(0.0f, 10.0f, 0.0f);
// }
// m_Parent->AddCallbackTimer(subComponent->mWaitTime, [this] {
// SetMovementState(eMovementPlatformState::Moving);
// });
// const auto travelTime = Vector3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5f;
// const auto travelNext = subComponent->mWaitTime + travelTime;
// m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
// for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
// script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
// }
// });
// m_Parent->AddCallbackTimer(travelNext, [this] {
// ContinuePathing();
// });
// //GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
// Game::entityManager->SerializeEntity(m_Parent);
}
void MovingPlatformComponent::ContinuePathing() {
// state == Travelling
// auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
// subComponent->mState = eMovementPlatformState::Stationary;
// subComponent->mCurrentWaypointIndex = subComponent->mNextWaypointIndex;
// NiPoint3 targetPosition;
// uint32_t pathSize;
// PathBehavior behavior;
// if (m_Path != nullptr) {
// const auto& currentWaypoint = m_Path->pathWaypoints[subComponent->mCurrentWaypointIndex];
// const auto& nextWaypoint = m_Path->pathWaypoints[subComponent->mNextWaypointIndex];
// subComponent->mPosition = currentWaypoint.position;
// subComponent->mSpeed = currentWaypoint.movingPlatform.speed;
// subComponent->mWaitTime = currentWaypoint.movingPlatform.wait; // + 2;
// pathSize = m_Path->pathWaypoints.size() - 1;
// behavior = static_cast<PathBehavior>(m_Path->pathBehavior);
// targetPosition = nextWaypoint.position;
// } else {
// subComponent->mPosition = m_Parent->GetPosition();
// subComponent->mSpeed = 1.0f;
// subComponent->mWaitTime = 2.0f;
// targetPosition = m_Parent->GetPosition() + NiPoint3(0.0f, 10.0f, 0.0f);
// pathSize = 1;
// behavior = PathBehavior::Loop;
// }
// if (m_Parent->GetLOT() == 9483) {
// behavior = PathBehavior::Bounce;
// } else {
// return;
// }
// if (subComponent->mCurrentWaypointIndex >= pathSize) {
// subComponent->mCurrentWaypointIndex = pathSize;
// switch (behavior) {
// case PathBehavior::Once:
// Game::entityManager->SerializeEntity(m_Parent);
// return;
// case PathBehavior::Bounce:
// subComponent->mInReverse = true;
// break;
// case PathBehavior::Loop:
// subComponent->mNextWaypointIndex = 0;
// break;
// default:
// break;
// }
// } else if (subComponent->mCurrentWaypointIndex == 0) {
// subComponent->mInReverse = false;
// }
// if (subComponent->mInReverse) {
// subComponent->mNextWaypointIndex = subComponent->mCurrentWaypointIndex - 1;
// } else {
// subComponent->mNextWaypointIndex = subComponent->mCurrentWaypointIndex + 1;
// }
// /*
// subComponent->mNextWaypointIndex = 0;
// subComponent->mCurrentWaypointIndex = 1;
// */
// //GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
// if (subComponent->mCurrentWaypointIndex == subComponent->mDesiredWaypointIndex) {
// // TODO: Send event?
// StopPathing();
// return;
// }
// m_Parent->CancelCallbackTimers();
// m_Parent->AddCallbackTimer(subComponent->mWaitTime, [this] {
// SetMovementState(eMovementPlatformState::Moving);
// });
// auto travelTime = Vector3::Distance(targetPosition, subComponent->mPosition) / subComponent->mSpeed + 1.5;
// if (m_Parent->GetLOT() == 9483) {
// travelTime += 20;
// }
// const auto travelNext = subComponent->mWaitTime + travelTime;
// m_Parent->AddCallbackTimer(travelTime, [subComponent, this] {
// for (CppScripts::Script* script : CppScripts::GetEntityScripts(m_Parent)) {
// script->OnWaypointReached(m_Parent, subComponent->mNextWaypointIndex);
// }
// });
// m_Parent->AddCallbackTimer(travelNext, [this] {
// ContinuePathing();
// });
// Game::entityManager->SerializeEntity(m_Parent);
}
void MovingPlatformComponent::StopPathing() {
// state == Stopped
//m_Parent->CancelCallbackTimers();
// auto* subComponent = static_cast<MoverSubComponent*>(m_MoverSubComponent);
// m_PathingStopped = true;
// subComponent->mState = eMovementPlatformState::Stopped;
// subComponent->mDesiredWaypointIndex = -1;
// subComponent->mShouldStopAtDesiredWaypoint = false;
// Game::entityManager->SerializeEntity(m_Parent);
//GameMessages::SendPlatformResync(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
}
bool MovingPlatformComponent::GetNoAutoStart() const {
return false;
// return m_NoAutoStart;
}
void MovingPlatformComponent::SetNoAutoStart(const bool value) {
// m_NoAutoStart = value;
}
void MovingPlatformComponent::WarpToWaypoint(size_t index) {
// const auto& waypoint = m_Path->pathWaypoints[index];
// m_Parent->SetPosition(waypoint.position);
// m_Parent->SetRotation(waypoint.rotation);
// Game::entityManager->SerializeEntity(m_Parent);
}
size_t MovingPlatformComponent::GetLastWaypointIndex() const {
return 0;
// return m_Path->pathWaypoints.size() - 1;
}
//------------- MovingPlatformComponent end --------------

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@ -42,6 +42,8 @@ enum class eMoverSubComponentType : uint32_t {
class MovingPlatformComponent;
// In the context of a platform that is TimeBasedMovement,
// the speed member from the Path is used as the time to go between waypoints.
class PlatformSubComponent {
public:
PlatformSubComponent(MovingPlatformComponent* parentComponent);
@ -56,43 +58,61 @@ public:
virtual void StopPathing();
virtual void Update(float deltaTime);
float CalculateSpeed() const;
const PathWaypoint GetNextWaypoint() const;
const PathWaypoint GetCurrentWaypoint() const;
const PathWaypoint& GetNextWaypoint() const;
const PathWaypoint& GetCurrentWaypoint() const;
void SetupPath(const std::string& pathName, uint32_t startingWaypointIndex, bool startsInReverse);
void AdvanceToNextWaypoint();
void AdvanceToNextReverseWaypoint();
NiPoint3 CalculateLinearVelocity();
void UpdateLinearVelocity();
protected:
void UpdateAngularVelocity();
float CalculatePercentToNextWaypoint();
#ifdef _MOVING_PLATFORM_TEST
public:
void _SetPath(const Path* path) {
m_Path = path;
}
#endif
MovingPlatformComponent* m_ParentComponent = nullptr;
// Write all the getters for the below members
bool GetTimeBasedMovement() const { return m_TimeBasedMovement; }
const Path* GetPath() const { return m_Path; }
float GetSpeed() const { return m_Speed; }
float GetWaitTime() const { return m_WaitTime; }
float GetMoveTimeElapsed() const { return m_MoveTimeElapsed; }
float GetPercentUntilNextWaypoint() const { return m_PercentUntilNextWaypoint; }
int32_t GetCurrentWaypointIndex() const { return m_CurrentWaypointIndex; }
int32_t GetNextWaypointIndex() const { return m_NextWaypointIndex; }
bool GetInReverse() const { return m_InReverse; }
bool GetShouldStopAtDesiredWaypoint() const { return m_ShouldStopAtDesiredWaypoint; }
int32_t GetDesiredWaypointIndex() const { return m_DesiredWaypointIndex; }
uint32_t GetState() const { return m_State; }
const NiPoint3& GetPosition() const { return m_Position; }
const NiQuaternion& GetRotation() const { return m_Rotation; }
const NiPoint3& GetLinearVelocity() const { return m_LinearVelocity; }
const NiPoint3& GetAngularVelocity() const { return m_AngularVelocity; }
const MovingPlatformComponent* GetParentComponent() const { return m_ParentComponent; }
const float GetIdleTimeElapsed() const { return m_IdleTimeElapsed; }
protected:
MovingPlatformComponent* m_ParentComponent;
/**
* The state the platform is currently in
*/
uint32_t m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
int32_t m_DesiredWaypointIndex = 0;
float m_PercentUntilNextWaypoint = 0;
uint32_t m_State;
int32_t m_DesiredWaypointIndex;
float m_PercentUntilNextWaypoint;
NiPoint3 m_Position;
int32_t m_CurrentWaypointIndex;
int32_t m_NextWaypointIndex;
float m_IdleTimeElapsed = 0;
float m_Speed = 0;
float m_WaitTime = 0;
float m_MoveTimeElapsed = 0;
bool m_IsDirty = false;
bool m_InReverse = false;
bool m_ShouldStopAtDesiredWaypoint = false;
float m_IdleTimeElapsed;
float m_Speed;
float m_WaitTime;
float m_MoveTimeElapsed;
bool m_IsDirty;
bool m_InReverse;
bool m_ShouldStopAtDesiredWaypoint;
NiPoint3 m_LinearVelocity;
NiPoint3 m_AngularVelocity;
bool m_TimeBasedMovement = false;
const Path* m_Path = nullptr;
bool m_TimeBasedMovement;
const Path* m_Path;
NiQuaternion m_Rotation;
};
class MoverPlatformSubComponent : public PlatformSubComponent {
@ -146,6 +166,7 @@ public:
void LoadDataFromTemplate();
void LoadConfigData();
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
@ -228,23 +249,32 @@ public:
}
}
int32_t GetComponentId() const { return componentId; }
bool HasPlatform() { return !m_Platforms.empty(); }
#ifdef _MOVING_PLATFORM_TEST
/**
* Only used for testing. Do not call in production code. Let the constructor take care of this.
*
* @param platformSubComponent
*/
void _AddPlatformSubComponent(std::unique_ptr<PlatformSubComponent> platformSubComponent) {
m_Platforms.push_back(std::move(platformSubComponent));
const PlatformSubComponent& GetPlatform() const {
return *m_Platforms.at(0);
}
void _SetPath(const std::u16string& path) {
m_PathName = path;
m_DirtyPathInfo = true;
}
#endif
int32_t GetComponentId() const { return componentId; }
// Make
const std::u16string& GetPathName() const { return m_PathName; }
void SetPathName(const std::u16string& pathName) { m_PathName = pathName; }
bool GetPathingStopped() const { return m_PathingStopped; }
void SetPathingStopped(bool value) { m_PathingStopped = value; }
uint32_t GetStartingWaypointIndex() const { return m_StartingWaypointIndex; }
void SetStartingWaypointIndex(uint32_t value) { m_StartingWaypointIndex = value; }
bool GetStartsIsInReverse() const { return m_StartsIsInReverse; }
void SetStartsIsInReverse(bool value) { m_StartsIsInReverse = value; }
bool GetStartOnload() const { return m_StartOnload; }
void SetStartOnload(bool value) { m_StartOnload = value; }
bool GetDirtyPathInfo() const { return m_DirtyPathInfo; }
private:
/**
* The name of the path this platform is currently on
@ -260,7 +290,7 @@ private:
bool m_StartsIsInReverse = false;
int32_t componentId = -1;;
int32_t componentId = -1;
/**
* The mover sub component that belongs to this platform
@ -272,12 +302,8 @@ private:
*/
bool m_NoAutoStart;
/**
* Whether to serialize the entity on the next update
*/
bool m_Serialize = false;
bool m_DirtyPathInfo = false;
bool m_StartOnload = false;
};
#endif // MOVINGPLATFORMCOMPONENT_H

View File

@ -357,48 +357,35 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
const auto lot = entity->GetLOT();
if (lot == 12341 || lot == 5027 || lot == 5028 || lot == 14335 || lot == 14447 || lot == 14449) {
iDesiredWaypointIndex = 0;
iIndex = 0;
nextIndex = 0;
bStopAtDesiredWaypoint = true;
movementState = static_cast<eMovementPlatformState>(
eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
}
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)eGameMessageType::PLATFORM_RESYNC);
bool bReverse = false;
int eCommand = 0;
int eUnexpectedCommand = 0;
float fIdleTimeElapsed = 0.0f;
float fMoveTimeElapsed = 0.0f;
float fPercentBetweenPoints = 0.0f;
NiPoint3 ptUnexpectedLocation = NiPoint3::ZERO;
NiQuaternion qUnexpectedRotation = NiQuaternion::IDENTITY;
auto* movingPlatformComponent = entity->GetComponent<MovingPlatformComponent>();
if (!movingPlatformComponent) return;
if (!movingPlatformComponent->HasPlatform()) return;
auto& subComponent = movingPlatformComponent->GetPlatform();
bitStream.Write(bReverse);
bitStream.Write(bStopAtDesiredWaypoint);
bitStream.Write(eCommand);
bitStream.Write<int32_t>(static_cast<int32_t>(movementState));
bitStream.Write(eUnexpectedCommand);
bitStream.Write(fIdleTimeElapsed);
bitStream.Write(fMoveTimeElapsed);
bitStream.Write(fPercentBetweenPoints);
bitStream.Write(iDesiredWaypointIndex);
bitStream.Write(iIndex);
bitStream.Write(nextIndex);
bitStream.Write(ptUnexpectedLocation.x);
bitStream.Write(ptUnexpectedLocation.y);
bitStream.Write(ptUnexpectedLocation.z);
bitStream.Write(subComponent.GetInReverse());
bitStream.Write(subComponent.GetShouldStopAtDesiredWaypoint());
bitStream.Write<int32_t>(0);
bitStream.Write(subComponent.GetState());
bitStream.Write<int32_t>(0);
bitStream.Write(subComponent.GetIdleTimeElapsed());
bitStream.Write(subComponent.GetMoveTimeElapsed());
bitStream.Write(subComponent.GetPercentUntilNextWaypoint());
bitStream.Write(subComponent.GetDesiredWaypointIndex());
bitStream.Write(subComponent.GetCurrentWaypointIndex());
bitStream.Write(subComponent.GetNextWaypointIndex());
bitStream.Write(subComponent.GetPosition().x);
bitStream.Write(subComponent.GetPosition().y);
bitStream.Write(subComponent.GetPosition().z);
bitStream.Write(qUnexpectedRotation != NiQuaternion::IDENTITY);
if (qUnexpectedRotation != NiQuaternion::IDENTITY) {
bitStream.Write(qUnexpectedRotation.x);
bitStream.Write(qUnexpectedRotation.y);
bitStream.Write(qUnexpectedRotation.z);
bitStream.Write(qUnexpectedRotation.w);
bitStream.Write(subComponent.GetRotation() != NiQuaternion::IDENTITY);
if (subComponent.GetRotation() != NiQuaternion::IDENTITY) {
bitStream.Write(subComponent.GetRotation().x);
bitStream.Write(subComponent.GetRotation().y);
bitStream.Write(subComponent.GetRotation().z);
bitStream.Write(subComponent.GetRotation().w);
}
SEND_PACKET_BROADCAST;
@ -5006,7 +4993,6 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
}
void GameMessages::HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
if (entity->GetLOT() == 6267 || entity->GetLOT() == 16141) return;
GameMessages::SendPlatformResync(entity, sysAddr, eMovementPlatformState::Travelling);
}

View File

@ -5,6 +5,7 @@
#include "Character.h"
#include "dZoneManager.h"
#include "RenderComponent.h"
#include "MovingPlatformComponent.h"
void CavePrisonCage::OnStartup(Entity* self) {
const auto& myNum = self->GetVar<std::u16string>(u"myNumber");
@ -83,8 +84,8 @@ void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
return;
}
// Move the counterweight down 2 units
counterweight->SetPosition(counterweight->GetPosition() + NiPoint3(0, -2, 0));
auto* mpc = counterweight->GetComponent<MovingPlatformComponent>();
if (mpc) mpc->StartPathing();
// Serialize the counterweight
Game::entityManager->SerializeEntity(counterweight);

View File

@ -203,6 +203,7 @@ public:
const void PrintAllGameObjects();
LUTriggers::Trigger* GetTrigger(uint32_t sceneID, uint32_t triggerID);
const Path* GetPath(std::string name) const;
void AddPath(const Path& path) { m_Paths.push_back(path); };
uint32_t GetWorldID() const { return m_WorldID; }
[[nodiscard]] std::string GetZoneName() const { return m_ZoneName; }

View File

@ -12,3 +12,28 @@ namespace Game {
SystemAddress chatSysAddr;
EntityManager* entityManager = nullptr;
}
void GameDependenciesTest::SetUpDependencies() {
info.pos = NiPoint3::ZERO;
info.rot = NiQuaternion::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
Game::config = new dConfig("worldconfig.ini");
Game::entityManager = new EntityManager();
Game::zoneManager = new dZoneManager();
Game::zoneManager->LoadZone(LWOZONEID(0, 0, 0));
}
void GameDependenciesTest::TearDownDependencies() {
if (Game::server) delete Game::server;
if (Game::entityManager) delete Game::entityManager;
if (Game::config) delete Game::config;
if (Game::zoneManager) delete Game::zoneManager;
if (Game::logger) {
Game::logger->Flush();
delete Game::logger;
}
}

View File

@ -6,6 +6,7 @@
#include "dServer.h"
#include "EntityInfo.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "dConfig.h"
#include <gtest/gtest.h>
@ -23,29 +24,11 @@ public:
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
info.pos = NiPoint3::ZERO;
info.rot = NiQuaternion::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
Game::config = new dConfig("worldconfig.ini");
Game::entityManager = new EntityManager();
}
void SetUpDependencies();
void TearDownDependencies() {
if (Game::server) delete Game::server;
if (Game::entityManager) delete Game::entityManager;
if (Game::logger) {
Game::logger->Flush();
delete Game::logger;
}
if (Game::config) delete Game::config;
}
void TearDownDependencies();
EntityInfo info{};
EntityInfo info;
};
#endif //!__GAMEDEPENDENCIES__H__

View File

@ -21,6 +21,7 @@ protected:
SetUpDependencies();
path.movingPlatform.timeBasedMovement = false;
path.pathBehavior = PathBehavior::Once;
path.pathName = "ExamplePath";
PathWaypoint waypointStart;
waypointStart.position = NiPoint3(1, 2, 3);
waypointStart.rotation = NiQuaternion(4, 5, 6, 7);
@ -37,219 +38,38 @@ protected:
path.pathWaypoints.push_back(waypointMiddle);
path.pathWaypoints.push_back(waypointEnd);
Game::zoneManager->GetZone()->AddPath(path);
// Set our starting position
info.pos = NiPoint3(25, 26, 27);
info.rot = NiQuaternion(28, 29, 30, 31);
// Simple mover data
info.settings.push_back(new LDFData<float>(u"platformMoveX", 23));
info.settings.push_back(new LDFData<float>(u"platformMoveY", 453));
info.settings.push_back(new LDFData<float>(u"platformMoveZ", 523));
info.settings.push_back(new LDFData<float>(u"platformMoveTime", 5724));
info.settings.push_back(new LDFData<bool>(u"platformStartAtEnd", true));
info.settings.push_back(new LDFData<bool>(u"dbonly", false));
info.settings.push_back(new LDFData<bool>(u"platformIsMover", true));
info.settings.push_back(new LDFData<bool>(u"platformIsSimpleMover", true));
info.settings.push_back(new LDFData<bool>(u"platformIsRotater", true));
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
baseEntity->SetVar<bool>(u"dbonly", false);
baseEntity->SetVar<float>(u"platformMoveX", 23);
baseEntity->SetVar<float>(u"platformMoveY", 453);
baseEntity->SetVar<float>(u"platformMoveZ", 523);
baseEntity->SetVar<float>(u"platformMoveTime", 5724);
baseEntity->SetVar<bool>(u"platformStartAtEnd", true);
auto* movingPlatformComponent = new MovingPlatformComponent(baseEntity.get(), "");
auto* simplePhysicsComponent = new SimplePhysicsComponent(1, baseEntity.get());
baseEntity->AddComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent);
baseEntity->AddComponent(eReplicaComponentType::SIMPLE_PHYSICS, simplePhysicsComponent);
baseEntity->SetPosition(NiPoint3(25, 26, 27));
baseEntity->SetRotation(NiQuaternion(28, 29, 30, 31));
auto moverPlatformSubComponent = std::make_unique<MoverPlatformSubComponent>(movingPlatformComponent);
moverPlatformSubComponent->m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
moverPlatformSubComponent->m_DesiredWaypointIndex = 1;
moverPlatformSubComponent->m_PercentUntilNextWaypoint = 2;
moverPlatformSubComponent->m_Position = NiPoint3(3, 4, 5);
moverPlatformSubComponent->m_CurrentWaypointIndex = 6;
moverPlatformSubComponent->m_NextWaypointIndex = 7;
moverPlatformSubComponent->m_IdleTimeElapsed = 8;
moverPlatformSubComponent->m_MoveTimeElapsed = 11;
moverPlatformSubComponent->m_IsDirty = true;
moverPlatformSubComponent->m_InReverse = true;
moverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
auto rotatorPlatformSubComponent = std::make_unique<RotatorPlatformSubComponent>(movingPlatformComponent);
rotatorPlatformSubComponent->m_State = eMovementPlatformState::Travelling;
rotatorPlatformSubComponent->m_DesiredWaypointIndex = 12;
rotatorPlatformSubComponent->m_PercentUntilNextWaypoint = 13;
rotatorPlatformSubComponent->m_Position = NiPoint3(14, 15, 16);
rotatorPlatformSubComponent->m_CurrentWaypointIndex = 17;
rotatorPlatformSubComponent->m_NextWaypointIndex = 18;
rotatorPlatformSubComponent->m_IdleTimeElapsed = 19;
rotatorPlatformSubComponent->m_MoveTimeElapsed = 22;
rotatorPlatformSubComponent->m_IsDirty = true;
rotatorPlatformSubComponent->m_InReverse = true;
rotatorPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
auto simpleMoverPlatformSubComponent = std::make_unique<SimpleMoverPlatformSubComponent>(movingPlatformComponent, NiPoint3(), true);
simpleMoverPlatformSubComponent->m_State = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
simpleMoverPlatformSubComponent->m_DesiredWaypointIndex = 23;
simpleMoverPlatformSubComponent->m_PercentUntilNextWaypoint = 24;
simpleMoverPlatformSubComponent->m_CurrentWaypointIndex = 28;
simpleMoverPlatformSubComponent->m_NextWaypointIndex = 29;
simpleMoverPlatformSubComponent->m_IdleTimeElapsed = 30;
simpleMoverPlatformSubComponent->m_MoveTimeElapsed = 33;
simpleMoverPlatformSubComponent->m_IsDirty = true;
simpleMoverPlatformSubComponent->m_InReverse = true;
simpleMoverPlatformSubComponent->m_DirtyStartingPoint = true;
simpleMoverPlatformSubComponent->m_HasStartingPoint = true;
simpleMoverPlatformSubComponent->m_ShouldStopAtDesiredWaypoint = true;
simpleMoverPlatformSubComponent->LoadConfigData();
movingPlatformComponent->_AddPlatformSubComponent(std::move(moverPlatformSubComponent));
movingPlatformComponent->_AddPlatformSubComponent(std::move(rotatorPlatformSubComponent));
movingPlatformComponent->_AddPlatformSubComponent(std::move(simpleMoverPlatformSubComponent));
movingPlatformComponent->_SetPath(u"ExamplePath");
baseEntity->AddComponent(SimplePhysicsComponent::ComponentType, simplePhysicsComponent);
auto* movingPlatformComponent = new MovingPlatformComponent(baseEntity.get(), path.pathName);
movingPlatformComponent->LoadConfigData();
movingPlatformComponent->LoadDataFromTemplate();
baseEntity->AddComponent(MovingPlatformComponent::ComponentType, movingPlatformComponent);
}
void TearDown() override {
TearDownDependencies();
}
void TestSerialization() {
auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
ASSERT_NE(movingPlatformComponent, nullptr);
uint32_t flags = 0;
movingPlatformComponent->Serialize(&bitStream, true, flags);
// read in the full BitStream and check the values match what they were set to above
bool hasPlatformSubComponents = false;
bitStream.Read(hasPlatformSubComponents);
ASSERT_TRUE(hasPlatformSubComponents);
bool dirtyPathInfo;
bitStream.Read(dirtyPathInfo);
ASSERT_TRUE(dirtyPathInfo);
bool hasPath;
bitStream.Read(hasPath);
ASSERT_TRUE(hasPath);
std::u16string pathName;
uint16_t pathNameLength;
bitStream.Read(pathNameLength);
pathName.resize(pathNameLength);
bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2);
ASSERT_EQ(pathName, u"ExamplePath");
uint32_t pathStartIndex;
bitStream.Read(pathStartIndex);
ASSERT_EQ(pathStartIndex, 0);
bool isInReverse;
bitStream.Read(isInReverse);
ASSERT_FALSE(isInReverse);
bool hasPlatformData;
bitStream.Read(hasPlatformData);
ASSERT_TRUE(hasPlatformData);
eMoverSubComponentType platformType;
bitStream.Read(platformType);
ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
bool isDirty;
bitStream.Read(isDirty);
ASSERT_TRUE(isDirty);
eMovementPlatformState state;
bitStream.Read(state);
ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
int32_t desiredWaypointIndex;
bitStream.Read(desiredWaypointIndex);
ASSERT_EQ(desiredWaypointIndex, 1);
bool shouldStopAtDesiredWaypoint;
bitStream.Read(shouldStopAtDesiredWaypoint);
ASSERT_TRUE(shouldStopAtDesiredWaypoint);
bool isInReverse2;
bitStream.Read(isInReverse2);
ASSERT_TRUE(isInReverse2);
float percentBetweenPoints;
bitStream.Read(percentBetweenPoints);
ASSERT_EQ(percentBetweenPoints, 2);
NiPoint3 position;
bitStream.Read(position.x);
bitStream.Read(position.y);
bitStream.Read(position.z);
ASSERT_EQ(position, NiPoint3(3, 4, 5));
uint32_t currentWaypointIndex;
bitStream.Read(currentWaypointIndex);
ASSERT_EQ(currentWaypointIndex, 6);
uint32_t nextWaypointIndex;
bitStream.Read(nextWaypointIndex);
ASSERT_EQ(nextWaypointIndex, 7);
float idleTimeElapsed;
bitStream.Read(idleTimeElapsed);
ASSERT_EQ(idleTimeElapsed, 8);
float moveTimeElapsed;
bitStream.Read(moveTimeElapsed);
ASSERT_EQ(moveTimeElapsed, 11);
bool hasPlatformData2;
bitStream.Read(hasPlatformData2);
ASSERT_TRUE(hasPlatformData2);
eMoverSubComponentType platformType2;
bitStream.Read(platformType2);
ASSERT_EQ(platformType2, eMoverSubComponentType::Rotator);
bool isDirty2;
bitStream.Read(isDirty2);
ASSERT_TRUE(isDirty2);
eMovementPlatformState state2;
bitStream.Read(state2);
ASSERT_EQ(state2, eMovementPlatformState::Travelling);
int32_t desiredWaypointIndex2;
bitStream.Read(desiredWaypointIndex2);
ASSERT_EQ(desiredWaypointIndex2, 12);
bool shouldStopAtDesiredWaypoint2;
bitStream.Read(shouldStopAtDesiredWaypoint2);
ASSERT_TRUE(shouldStopAtDesiredWaypoint2);
bool isInReverse3;
bitStream.Read(isInReverse3);
ASSERT_TRUE(isInReverse3);
float percentBetweenPoints2;
bitStream.Read(percentBetweenPoints2);
ASSERT_EQ(percentBetweenPoints2, 13);
NiPoint3 position2;
bitStream.Read(position2.x);
bitStream.Read(position2.y);
bitStream.Read(position2.z);
ASSERT_EQ(position2, NiPoint3(14, 15, 16));
uint32_t currentWaypointIndex2;
bitStream.Read(currentWaypointIndex2);
ASSERT_EQ(currentWaypointIndex2, 17);
uint32_t nextWaypointIndex2;
bitStream.Read(nextWaypointIndex2);
ASSERT_EQ(nextWaypointIndex2, 18);
float idleTimeElapsed2;
bitStream.Read(idleTimeElapsed2);
ASSERT_EQ(idleTimeElapsed2, 19);
float moveTimeElapsed2;
bitStream.Read(moveTimeElapsed2);
ASSERT_EQ(moveTimeElapsed2, 22);
bool hasPlatformData3;
bitStream.Read(hasPlatformData3);
ASSERT_TRUE(hasPlatformData3);
eMoverSubComponentType platformType3;
bitStream.Read(platformType3);
ASSERT_EQ(platformType3, eMoverSubComponentType::SimpleMover);
void DeserializeSimpleMoverPlatformSubComponent() {
bool dirtyStartingPoint;
bitStream.Read(dirtyStartingPoint);
ASSERT_TRUE(dirtyStartingPoint);
@ -271,25 +91,133 @@ protected:
bitStream.Read(startingRotation.z);
ASSERT_EQ(startingRotation, NiQuaternion(28, 29, 30, 31));
bool isDirty4;
bitStream.Read(isDirty4);
ASSERT_TRUE(isDirty4);
bool isDirty;
bitStream.Read(isDirty);
ASSERT_TRUE(isDirty);
eMovementPlatformState state3;
bitStream.Read(state3);
ASSERT_EQ(state3, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
eMovementPlatformState state;
bitStream.Read(state);
ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
int32_t currentWaypointIndex3;
bitStream.Read(currentWaypointIndex3);
ASSERT_EQ(currentWaypointIndex3, 28);
int32_t currentWaypointIndex;
bitStream.Read(currentWaypointIndex);
ASSERT_EQ(currentWaypointIndex, 0);
bool isInReverse4;
bitStream.Read(isInReverse4);
ASSERT_TRUE(isInReverse4);
bool isInReverse;
bitStream.Read(isInReverse);
ASSERT_FALSE(isInReverse);
}
bool hasPlatformSubComponents2;
bitStream.Read(hasPlatformSubComponents2);
ASSERT_FALSE(hasPlatformSubComponents2);
void DeserializeMovingPlatformSubComponent() {
bool isDirty;
ASSERT_TRUE(bitStream.Read(isDirty));
ASSERT_TRUE(isDirty);
eMovementPlatformState state;
ASSERT_TRUE(bitStream.Read(state));
ASSERT_EQ(state, eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint);
int32_t desiredWaypointIndex;
ASSERT_TRUE(bitStream.Read(desiredWaypointIndex));
ASSERT_EQ(desiredWaypointIndex, -1);
bool shouldStopAtDesiredWaypoint;
ASSERT_TRUE(bitStream.Read(shouldStopAtDesiredWaypoint));
ASSERT_FALSE(shouldStopAtDesiredWaypoint);
bool isInReverse2;
ASSERT_TRUE(bitStream.Read(isInReverse2));
ASSERT_FALSE(isInReverse2);
float percentBetweenPoints;
ASSERT_TRUE(bitStream.Read(percentBetweenPoints));
ASSERT_EQ(percentBetweenPoints, 0);
NiPoint3 position;
ASSERT_TRUE(bitStream.Read(position.x));
ASSERT_TRUE(bitStream.Read(position.y));
ASSERT_TRUE(bitStream.Read(position.z));
ASSERT_EQ(position, NiPoint3(25, 26, 27));
uint32_t currentWaypointIndex;
ASSERT_TRUE(bitStream.Read(currentWaypointIndex));
ASSERT_EQ(currentWaypointIndex, 0);
uint32_t nextWaypointIndex;
ASSERT_TRUE(bitStream.Read(nextWaypointIndex));
ASSERT_EQ(nextWaypointIndex, -1);
float idleTimeElapsed;
ASSERT_TRUE(bitStream.Read(idleTimeElapsed));
ASSERT_FLOAT_EQ(idleTimeElapsed, 0.0f);
float moveTimeElapsed;
ASSERT_TRUE(bitStream.Read(moveTimeElapsed));
ASSERT_FLOAT_EQ(moveTimeElapsed, 0.0f);
}
void DeserializeMovingPlatformComponent() {
// read in the full BitStream and check the values match what they were set to above
bool hasPlatformSubComponents = false;
ASSERT_TRUE(bitStream.Read(hasPlatformSubComponents));
ASSERT_TRUE(hasPlatformSubComponents);
bool dirtyPathInfo;
ASSERT_TRUE(bitStream.Read(dirtyPathInfo));
ASSERT_TRUE(dirtyPathInfo);
bool hasPath;
ASSERT_TRUE(bitStream.Read(hasPath));
ASSERT_TRUE(hasPath);
std::u16string pathName;
uint16_t pathNameLength;
ASSERT_TRUE(bitStream.Read(pathNameLength));
pathName.resize(pathNameLength);
ASSERT_TRUE(bitStream.ReadBits(reinterpret_cast<unsigned char*>(pathName.data()), BYTES_TO_BITS(pathNameLength) * 2));
ASSERT_EQ(pathName, u"ExamplePath");
uint32_t pathStartIndex;
ASSERT_TRUE(bitStream.Read(pathStartIndex));
ASSERT_EQ(pathStartIndex, 0);
bool isInReverse;
ASSERT_TRUE(bitStream.Read(isInReverse));
ASSERT_FALSE(isInReverse);
bool hasPlatformData;
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_TRUE(hasPlatformData);
eMoverSubComponentType platformType;
ASSERT_TRUE(bitStream.Read(platformType));
ASSERT_EQ(platformType, eMoverSubComponentType::Mover);
DeserializeMovingPlatformSubComponent();
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_TRUE(hasPlatformData);
ASSERT_TRUE(bitStream.Read(platformType));
ASSERT_EQ(platformType, eMoverSubComponentType::SimpleMover);
DeserializeSimpleMoverPlatformSubComponent();
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_TRUE(hasPlatformData);
ASSERT_TRUE(bitStream.Read(platformType));
ASSERT_EQ(platformType, eMoverSubComponentType::Rotator);
DeserializeMovingPlatformSubComponent();
ASSERT_TRUE(bitStream.Read(hasPlatformData));
ASSERT_FALSE(hasPlatformData);
}
void TestSerialization() {
auto* movingPlatformComponent = baseEntity->GetComponent<MovingPlatformComponent>();
ASSERT_NE(movingPlatformComponent, nullptr);
uint32_t flags = 0;
movingPlatformComponent->Serialize(&bitStream, true, flags);
DeserializeMovingPlatformComponent();
}
};
@ -302,89 +230,70 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformSerializationTest) {
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceForwardTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path);
moverPlatformSubComponent.m_CurrentWaypointIndex = 0;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
moverPlatformSubComponent.m_InReverse = false;
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceReverseTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path);
moverPlatformSubComponent.m_CurrentWaypointIndex = 2;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
moverPlatformSubComponent.m_InReverse = true;
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
}
TEST_F(MovingPlatformComponentTests, MovingPlatformSubComponentPathAdvanceTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path);
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent.m_CurrentWaypointIndex = 0;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
moverPlatformSubComponent.m_InReverse = false;
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 2);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 2);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 0);
ASSERT_TRUE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 0);
ASSERT_TRUE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextReverseWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 0);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 1);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 0);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 1);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
moverPlatformSubComponent.AdvanceToNextWaypoint();
ASSERT_EQ(moverPlatformSubComponent.m_CurrentWaypointIndex, 1);
ASSERT_EQ(moverPlatformSubComponent.m_NextWaypointIndex, 2);
ASSERT_FALSE(moverPlatformSubComponent.m_InReverse);
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypointIndex(), 1);
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypointIndex(), 2);
ASSERT_FALSE(moverPlatformSubComponent.GetInReverse());
}
TEST_F(MovingPlatformComponentTests, MovingPlatformMoverSpeedCalculationTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
path.pathWaypoints.at(0).position = NiPoint3(99.296440, 419.293335, 207.219498);
path.pathWaypoints.at(0).movingPlatform.speed = 16.0f;
path.pathWaypoints.at(1).position = NiPoint3(141.680099, 419.990051, 208.680450);
path.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
path.pathBehavior = PathBehavior::Bounce;
moverPlatformSubComponent._SetPath(&path);
moverPlatformSubComponent.m_Speed = 16.0f;
moverPlatformSubComponent.m_TimeBasedMovement = false;
moverPlatformSubComponent.m_InReverse = false;
moverPlatformSubComponent.m_CurrentWaypointIndex = 0;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
ASSERT_EQ(moverPlatformSubComponent.CalculateSpeed(), 16.0f);
NiPoint3 r = moverPlatformSubComponent.CalculateLinearVelocity();
ASSERT_FLOAT_EQ(r.x, 15.988346099854);
@ -394,10 +303,7 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformMoverSpeedCalculationTest) {
}
TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path);
moverPlatformSubComponent.m_CurrentWaypointIndex = 0;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
ASSERT_EQ(moverPlatformSubComponent.GetCurrentWaypoint().position, NiPoint3(1, 2, 3));
ASSERT_EQ(moverPlatformSubComponent.GetNextWaypoint().position, NiPoint3(4, 5, 6));
moverPlatformSubComponent.AdvanceToNextWaypoint();
@ -406,23 +312,32 @@ TEST_F(MovingPlatformComponentTests, MovingPlatformNextAndCurrentWaypointAccess)
}
TEST_F(MovingPlatformComponentTests, MovingPlatformRunTest) {
MoverPlatformSubComponent moverPlatformSubComponent(nullptr);
moverPlatformSubComponent._SetPath(&path);
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
path.pathWaypoints.at(0).position = NiPoint3(99.296440f, 419.293335f, 207.219498f);
path.pathWaypoints.at(0).movingPlatform.speed = 16.0f;
path.pathWaypoints.at(1).position = NiPoint3(141.680099f, 419.990051f, 208.680450f);
path.pathWaypoints.at(1).movingPlatform.speed = 16.0f;
moverPlatformSubComponent.m_State = 0;
moverPlatformSubComponent.m_TimeBasedMovement = false;
moverPlatformSubComponent.m_State = eMovementPlatformState::Travelling;
moverPlatformSubComponent.m_CurrentWaypointIndex = 0;
moverPlatformSubComponent.m_NextWaypointIndex = 1;
moverPlatformSubComponent.m_Speed = 16.0f;
moverPlatformSubComponent.m_Position = path.pathWaypoints.at(0).position;
moverPlatformSubComponent.UpdateLinearVelocity();
moverPlatformSubComponent.Update(2.65f);
// just check that its close enough
EXPECT_LT(141.680099f - moverPlatformSubComponent.m_Position.x, 0.1f);
EXPECT_LT(419.990051f - moverPlatformSubComponent.m_Position.y, 0.1f);
EXPECT_LT(208.680450f - moverPlatformSubComponent.m_Position.z, 0.1f);
EXPECT_LT(141.680099f - moverPlatformSubComponent.GetPosition().x, 0.1f);
EXPECT_LT(419.990051f - moverPlatformSubComponent.GetPosition().y, 0.1f);
EXPECT_LT(208.680450f - moverPlatformSubComponent.GetPosition().z, 0.1f);
}
TEST_F(MovingPlatformComponentTests, MovingPlatformPercentBetweenPointsTest) {
MoverPlatformSubComponent moverPlatformSubComponent(baseEntity->GetComponent<MovingPlatformComponent>());
path.pathWaypoints.at(0).position = NiPoint3(0, 0, 1);
path.pathWaypoints.at(1).position = NiPoint3(0, 0, 3);
// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 1);
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 2);
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.5f);
// moverPlatformSubComponent.m_Position = NiPoint3(0, 0, 3);
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 1.0f);
// moverPlatformSubComponent.m_TimeBasedMovement = true;
ASSERT_FLOAT_EQ(moverPlatformSubComponent.CalculatePercentToNextWaypoint(), 0.0f);
}