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refactor to class style and not c style
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@@ -203,6 +203,7 @@ public:
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const void PrintAllGameObjects();
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LUTriggers::Trigger* GetTrigger(uint32_t sceneID, uint32_t triggerID);
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const Path* GetPath(std::string name) const;
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void AddPath(const Path& path) { m_Paths.push_back(path); };
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uint32_t GetWorldID() const { return m_WorldID; }
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[[nodiscard]] std::string GetZoneName() const { return m_ZoneName; }
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