refactor to class style and not c style

This commit is contained in:
David Markowitz
2023-08-05 01:21:59 -07:00
parent 42de987e25
commit af8bc2c458
10 changed files with 406 additions and 606 deletions

View File

@@ -203,6 +203,7 @@ public:
const void PrintAllGameObjects();
LUTriggers::Trigger* GetTrigger(uint32_t sceneID, uint32_t triggerID);
const Path* GetPath(std::string name) const;
void AddPath(const Path& path) { m_Paths.push_back(path); };
uint32_t GetWorldID() const { return m_WorldID; }
[[nodiscard]] std::string GetZoneName() const { return m_ZoneName; }