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feat(db): chat log guild, team and filter result; chat flags
chat_log gets guild_id, team_id and filtered (migrations mysql 100, sqlite 83), and the chat log queries take a time range, a guild, a team, a conversation between two characters and paging back by id. Whispers are their own visibility switch (includeWhispers), apart from team and guild chat (includePrivate). Whisper partners and teams that talked are listed with counts. chat_flags, chat_flag_messages and chat_flag_events (mysql 101, sqlite 84) hold flagged chat with a copy of the messages around it, its status, note, linked player report and history. Open flags are in the dashboard snapshot. Tests on SQLite alone (dDatabaseSqliteTests) and in the MySQL parity tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -40,6 +40,7 @@
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#include "IAccountStrikes.h"
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#include "IServerHealth.h"
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#include "IChatLog.h"
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#include "IChatFlags.h"
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#include "IRelatedData.h"
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#include "IServerOperations.h"
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#include "IPlayerPositions.h"
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@@ -69,7 +70,7 @@ class GameDatabase :
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors, public IUgcModularBuild, public IAuditLog, public IDashboardStats, public IAccountEmails, public IDashboardMaintenance, public IEconomyLedger, public IDashboardAdmin, public IServerConfig, public IScheduledTasks, public ICharacterSnapshots, public IAccountNotes, public IServerHealth, public IRelatedData, public IChatLog, public IAccountStrikes, public ISlashCommands, public IModeration, public IServerOperations, public IPlayerPositions, public IAiSuggestions, public ILiveOps, public IFeaturedProperties, public IMessageCaptures, public IContraband, public IPropertyRent, public IPropertyReputation, public IBbbAutosave, public IServerTraffic, public IApiKeys, public IUgcLookup, public IPermissionGrants, public IGuilds {
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public IBehaviors, public IUgcModularBuild, public IAuditLog, public IDashboardStats, public IAccountEmails, public IDashboardMaintenance, public IEconomyLedger, public IDashboardAdmin, public IServerConfig, public IScheduledTasks, public ICharacterSnapshots, public IAccountNotes, public IServerHealth, public IRelatedData, public IChatLog, public IChatFlags, public IAccountStrikes, public ISlashCommands, public IModeration, public IServerOperations, public IPlayerPositions, public IAiSuggestions, public ILiveOps, public IFeaturedProperties, public IMessageCaptures, public IContraband, public IPropertyRent, public IPropertyReputation, public IBbbAutosave, public IServerTraffic, public IApiKeys, public IUgcLookup, public IPermissionGrants, public IGuilds {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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