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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add FlagComponent and msg handlers
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@@ -1,7 +1,7 @@
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#include "NsGetFactionMissionServer.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "Character.h"
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#include "eReplicaComponentType.h"
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#include "ePlayerFlag.h"
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@@ -42,11 +42,17 @@ void NsGetFactionMissionServer::OnRespondToMission(Entity* self, int missionID,
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}
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if (flagID != -1) {
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player->GetCharacter()->SetPlayerFlag(ePlayerFlag::JOINED_A_FACTION, true);
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player->GetCharacter()->SetPlayerFlag(flagID, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = ePlayerFlag::JOINED_A_FACTION;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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setFlag.iFlagId = flagID;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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MissionComponent* mis = static_cast<MissionComponent*>(player->GetComponent(eReplicaComponentType::MISSION));
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auto* mis = player->GetComponent<MissionComponent>();
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for (int mission : factionMissions) {
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mis->AcceptMission(mission);
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