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Add FlagComponent and msg handlers
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@@ -1,6 +1,6 @@
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#include "GfJailkeepMission.h"
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#include "MissionComponent.h"
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#include "Character.h"
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#include "eMissionState.h"
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void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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@@ -14,8 +14,11 @@ void GfJailkeepMission::OnMissionDialogueOK(Entity* self, Entity* target, int mi
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missionComponent->AcceptMission(388, true);
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missionComponent->AcceptMission(390, true);
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} else if (missionID == 385 && missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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auto* character = target->GetCharacter();
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if (character != nullptr && character->GetPlayerFlag(68)) {
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GameMessages::GetFlag getFlag{};
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getFlag.target = target->GetObjectID();
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getFlag.iFlagId = 68;
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if (SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) {
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missionComponent->AcceptMission(701);
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missionComponent->AcceptMission(702);
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missionComponent->AcceptMission(703);
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