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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add FlagComponent and msg handlers
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@@ -1,7 +1,9 @@
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#include "FvFreeGfNinjas.h"
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#include "Character.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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#include "Game.h"
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#include "EntityManager.h"
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void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
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@@ -14,13 +16,17 @@ void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missi
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missionComponent->AcceptMission(703);
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missionComponent->AcceptMission(704);
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auto* character = target->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(68, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = 68;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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} else if (missionID == 786) {
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auto* character = target->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(81, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = 81;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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}
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@@ -31,9 +37,11 @@ void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
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return;
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if (missionComponent->GetMissionState(705) == eMissionState::ACTIVE) {
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auto* character = user->GetCharacter();
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if (character != nullptr)
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character->SetPlayerFlag(68, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = user->GetObjectID();
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setFlag.iFlagId = 68;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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missionComponent->AcceptMission(701, true);
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missionComponent->AcceptMission(702, true);
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