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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add FlagComponent and msg handlers
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@@ -1,6 +1,6 @@
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#include "BaseFootRaceManager.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Entity.h"
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void BaseFootRaceManager::OnStartup(Entity* self) {
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@@ -21,31 +21,31 @@ void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, st
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if (eventName == "updatePlayer") {
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UpdatePlayer(self, player->GetObjectID());
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} else if (IsPlayerInActivity(self, player->GetObjectID())) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = 115;
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if (eventName == "initialActivityScore") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, true);
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}
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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SetActivityScore(self, player->GetObjectID(), 1);
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} else if (eventName == "updatePlayerTrue") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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}
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setFlag.bFlag = false;
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SEND_ENTITY_MSG(setFlag);
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UpdatePlayer(self, player->GetObjectID(), true);
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} else if (eventName == "PlayerWon") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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if (param2 != -1) // Certain footraces set a flag
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character->SetPlayerFlag(param2, true);
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setFlag.bFlag = false;
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SEND_ENTITY_MSG(setFlag);
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if (param2 != -1) {
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setFlag.iFlagId = param2;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
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}
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}
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}
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