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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add FlagComponent and msg handlers
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@@ -1,21 +1,21 @@
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#include "VeEpsilonServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eMissionState.h"
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#include "Entity.h"
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void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* character = target->GetCharacter();
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if (character == nullptr)
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return;
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// Resets the player flags that track which consoles they've used
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if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
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&& (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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for (auto i = 0; i < 10; i++) {
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character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
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setFlag.iFlagId = m_ConsoleBaseFlag + i;
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setFlag.bFlag = false;
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SEND_ENTITY_MSG(setFlag);
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}
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}
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@@ -1,6 +1,6 @@
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#include "VeMissionConsole.h"
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#include "InventoryComponent.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "Loot.h"
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#include "eTerminateType.h"
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@@ -17,10 +17,11 @@ void VeMissionConsole::OnUse(Entity* self, Entity* user) {
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const auto flagNumber = self->GetVar<std::u16string>(m_NumberVariable);
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const int32_t flag = std::stoi("101" + GeneralUtils::UTF16ToWTF8(flagNumber));
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(flag, true);
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}
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GameMessages::SetFlag setFlag{};
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setFlag.target = user->GetObjectID();
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setFlag.iFlagId = flag;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"");
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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