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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Add FlagComponent and msg handlers
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@@ -292,34 +292,45 @@ void ZoneAgProperty::BaseTimerDone(Entity* self, const std::string& timerName) {
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void ZoneAgProperty::OnZonePropertyRented(Entity* self, Entity* player) {
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BaseZonePropertyRented(self, player);
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auto* character = player->GetCharacter();
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if (character == nullptr)
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return;
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character->SetPlayerFlag(108, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = 108;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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void ZoneAgProperty::OnZonePropertyModelPlaced(Entity* self, Entity* player) {
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auto* character = player->GetCharacter();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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if (!character->GetPlayerFlag(101)) {
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GameMessages::GetFlag getFlag{};
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getFlag.target = player->GetObjectID();
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.bFlag = true;
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if (getFlag.iFlagId = 101, SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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BaseZonePropertyModelPlaced(self, player);
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character->SetPlayerFlag(101, true);
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setFlag.iFlagId = 101;
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SEND_ENTITY_MSG(setFlag);
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if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
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self->SetNetworkVar<std::u16string>(u"Tooltip", u"AnotherModel");
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}
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} else if (!character->GetPlayerFlag(102)) {
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character->SetPlayerFlag(102, true);
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} else if (getFlag.iFlagId = 102, SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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setFlag.iFlagId = 102;
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SEND_ENTITY_MSG(setFlag);
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if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
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self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModels");
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}
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} else if (!character->GetPlayerFlag(103)) {
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character->SetPlayerFlag(103, true);
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} else if (!character->GetPlayerFlag(104)) {
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character->SetPlayerFlag(104, true);
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} else if (getFlag.iFlagId = 103, SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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setFlag.iFlagId = 103;
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SEND_ENTITY_MSG(setFlag);
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} else if (getFlag.iFlagId = 104, SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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setFlag.iFlagId = 104;
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SEND_ENTITY_MSG(setFlag);
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self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModelsOff");
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} else if (self->GetVar<std::string>(u"tutorial") == "place_model") {
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self->SetVar<std::string>(u"tutorial", "");
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@@ -328,20 +339,34 @@ void ZoneAgProperty::OnZonePropertyModelPlaced(Entity* self, Entity* player) {
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}
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void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
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auto* character = player->GetCharacter();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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if (!character->GetPlayerFlag(109)) {
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character->SetPlayerFlag(109, true);
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if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE && !character->GetPlayerFlag(110)) {
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GameMessages::GetFlag getFlag{};
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getFlag.target = player->GetObjectID();
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getFlag.iFlagId = 109;
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if (SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = 109;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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getFlag.iFlagId = 110;
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getFlag.bFlag = false;
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if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE && SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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self->SetNetworkVar<std::u16string>(u"Tooltip", u"Rotate");
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}
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}
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}
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void ZoneAgProperty::OnZonePropertyModelRemoved(Entity* self, Entity* player) {
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auto* character = player->GetCharacter();
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character->SetPlayerFlag(111, true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = 111;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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void ZoneAgProperty::OnZonePropertyModelRemovedWhileEquipped(Entity* self, Entity* player) {
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@@ -349,11 +374,18 @@ void ZoneAgProperty::OnZonePropertyModelRemovedWhileEquipped(Entity* self, Entit
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}
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void ZoneAgProperty::OnZonePropertyModelRotated(Entity* self, Entity* player) {
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auto* character = player->GetCharacter();
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auto* missionComponent = player->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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GameMessages::GetFlag getFlag{};
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getFlag.target = player->GetObjectID();
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getFlag.iFlagId = 110;
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if (!character->GetPlayerFlag(110)) {
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character->SetPlayerFlag(110, true);
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if (SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = 110;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE) {
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self->SetNetworkVar<std::u16string>(u"Tooltip", u"PlaceModel");
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@@ -413,7 +445,12 @@ void ZoneAgProperty::BaseOnFireEventServerSide(Entity* self, Entity* sender, std
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if (player == nullptr)
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return;
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player->GetCharacter()->SetPlayerFlag(self->GetVar<int32_t>(defeatedProperyFlag), true);
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GameMessages::SetFlag setFlag{};
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setFlag.target = player->GetObjectID();
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setFlag.iFlagId = self->GetVar<int32_t>(defeatedProperyFlag);
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlayCinematic", 0, 0,
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LWOOBJID_EMPTY, destroyedCinematic, UNASSIGNED_SYSTEM_ADDRESS);
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