Add FlagComponent and msg handlers

This commit is contained in:
David Markowitz
2025-01-20 02:53:21 -08:00
parent e4c2eecbc7
commit af2ba5b287
53 changed files with 781 additions and 486 deletions

View File

@@ -1,15 +1,26 @@
#include "Binoculars.h"
#include "Character.h"
#include "GameMessages.h"
#include "Game.h"
#include "dServer.h"
#include "dZoneManager.h"
void Binoculars::OnUse(Entity* self, Entity* user) {
const auto number = self->GetVarAsString(u"number");
int32_t flag = std::stoi(std::to_string(Game::server->GetZoneID()).substr(0, 2) + number);
if (user->GetCharacter()->GetPlayerFlag(flag) == false) {
user->GetCharacter()->SetPlayerFlag(flag, true);
int32_t flag = std::stoi(std::to_string(Game::zoneManager->GetZoneID().GetMapID()).substr(0, 2) + number);
GameMessages::GetFlag getFlag{};
getFlag.target = user->GetObjectID();
getFlag.iFlagId = flag;
SEND_ENTITY_MSG(getFlag);
if (!getFlag.bFlag) {
GameMessages::SetFlag setFlag{};
setFlag.target = user->GetObjectID();
setFlag.iFlagId = flag;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
}
}

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@@ -1,6 +1,5 @@
#include "NjRailActivatorsServer.h"
#include "QuickBuildComponent.h"
#include "Character.h"
void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
@@ -8,9 +7,10 @@ void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
// Only allow use if this is not a quick build or the quick build is built
if (quickBuildComponent == nullptr || quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
auto* character = user->GetCharacter();
if (character != nullptr) {
character->SetPlayerFlag(flag, true);
}
GameMessages::SetFlag setFlag{};
setFlag.target = user->GetObjectID();
setFlag.iFlagId = flag;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}

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@@ -1,10 +1,9 @@
#include "dZoneManager.h"
#include "PetDigServer.h"
#include "dZoneManager.h"
#include "MissionComponent.h"
#include "EntityManager.h"
#include "Character.h"
#include "PetComponent.h"
#include "User.h"
#include "eMissionState.h"
std::vector<LWOOBJID> PetDigServer::treasures{};
@@ -110,7 +109,6 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
if (!playerEntity || !playerEntity->GetCharacter())
return;
auto* player = playerEntity->GetCharacter();
const auto groupID = self->GetVar<std::u16string>(u"groupID");
int32_t playerFlag = 0;
@@ -123,15 +121,22 @@ void PetDigServer::HandleXBuildDig(const Entity* self, Entity* owner, Entity* pe
playerFlag = 63;
}
GameMessages::GetFlag getFlag{};
getFlag.target = playerEntity->GetObjectID();
getFlag.iFlagId = playerFlag;
SEND_ENTITY_MSG(getFlag);
// If the player doesn't have the flag yet
if (playerFlag != 0 && !player->GetPlayerFlag(playerFlag)) {
if (playerFlag != 0 && SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
auto* petComponent = pet->GetComponent<PetComponent>();
if (petComponent != nullptr) {
// TODO: Pet state = 9 ??
}
// Shows the flag object to the player
player->SetPlayerFlag(playerFlag, true);
GameMessages::SetFlag setFlag{};
setFlag.target = playerEntity->GetObjectID();
setFlag.iFlagId = playerFlag;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
auto* xObject = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"X"));
@@ -173,12 +178,17 @@ void PetDigServer::ProgressPetDigMissions(const Entity* owner, const Entity* che
if (excavatorMissionState == eMissionState::ACTIVE) {
if (chest->HasVar(u"PetDig")) {
int32_t playerFlag = 1260 + chest->GetVarAs<int32_t>(u"PetDig");
Character* player = owner->GetCharacter();
GameMessages::GetFlag getFlag{};
getFlag.target = owner->GetObjectID();
getFlag.iFlagId = playerFlag;
// check if player flag is set
if (!player->GetPlayerFlag(playerFlag)) {
if (SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
missionComponent->ForceProgress(505, 767, 1);
player->SetPlayerFlag(playerFlag, 1);
GameMessages::SetFlag setFlag{};
setFlag.target = owner->GetObjectID();
setFlag.iFlagId = playerFlag;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}
}

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@@ -1,7 +1,7 @@
#include "StoryBoxInteractServer.h"
#include "Character.h"
#include "GameMessages.h"
#include "dServer.h"
#include "dZoneManager.h"
#include "Amf3.h"
#include "Entity.h"
@@ -36,11 +36,19 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
if(!storyValue) return;
int32_t boxFlag = self->GetVar<int32_t>(u"altFlagID");
if (boxFlag <= 0) {
boxFlag = (10000 + Game::server->GetZoneID() + storyValue.value());
boxFlag = (10000 + Game::zoneManager->GetZoneID().GetMapID() + storyValue.value());
}
if (user->GetCharacter()->GetPlayerFlag(boxFlag) == false) {
user->GetCharacter()->SetPlayerFlag(boxFlag, true);
GameMessages::GetFlag getFlag{};
getFlag.target = user->GetObjectID();
getFlag.iFlagId = boxFlag;
if (SEND_ENTITY_MSG(getFlag) && !getFlag.bFlag) {
GameMessages::SetFlag setFlag{};
setFlag.target = user->GetObjectID();
setFlag.iFlagId = boxFlag;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
GameMessages::SendFireEventClientSide(self->GetObjectID(), user->GetSystemAddress(), u"achieve", LWOOBJID_EMPTY, 0, -1, LWOOBJID_EMPTY);
}
}

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@@ -1,15 +1,14 @@
#include "TokenConsoleServer.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Character.h"
#include "eReplicaComponentType.h"
#include "eTerminateType.h"
#include "ePlayerFlag.h"
//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
auto* inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
auto* inv = user->GetComponent<InventoryComponent>();
//make sure the user has the required amount of infected bricks
if (inv && inv->GetLotCount(6194) >= bricksToTake) {
@@ -22,17 +21,18 @@ void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
}
//figure out which faction the player belongs to:
auto character = user->GetCharacter();
if (!character) return;
// At this point the player has to be in a faction.
GameMessages::GetFlag getFlag{};
getFlag.target = user->GetObjectID();
LOT tokenLOT = 0;
if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture
if (getFlag.iFlagId = ePlayerFlag::VENTURE_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //venture
tokenLOT = 8321;
else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly
else if (getFlag.iFlagId = ePlayerFlag::ASSEMBLY_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //assembly
tokenLOT = 8318;
else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox
else if (getFlag.iFlagId = ePlayerFlag::PARADOX_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //paradox
tokenLOT = 8320;
else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel
else if (getFlag.iFlagId = ePlayerFlag::SENTINEL_FACTION, SEND_ENTITY_MSG(getFlag) && getFlag.bFlag) //sentinel
tokenLOT = 8319;
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE);
}