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fix(stats): RocketsUsed and QuickBuildsCompleted where live sent them
RocketsUsed: live counted the rocket when the client asked to go (FireEventServerSide "ZonePlayer"), right before TransferToZone (captures: 94 of 117 directly before it). DLU counted it when the launch animation started, so a launch that never went counted too. QuickBuildsCompleted: live sent it after RebuildNotifyState(Completed) and the completion effect (507), before EnableRebuild (218 of 227 samples); DLU counted it before the notify state. Check in game: launch a rocket to another world; Rockets Used goes up by 1 as the screen fades out. Finish a quick build: Quick Builds Completed goes up by 1 as the build finishes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -74,8 +74,6 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId,
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character->SetTargetScene(m_TargetScene);
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}
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characterComponent->UpdatePlayerStatistic(RocketsUsed);
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character->SaveXMLToDatabase();
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SetSelectedMapId(originator->GetObjectID(), zone);
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