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Update dZoneManager/Zone.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -97,7 +97,6 @@ void Zone::LoadZoneIntoMemory() {
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throw std::runtime_error("Aborting Zone loading due to no Zone Raw File.");
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throw std::runtime_error("Aborting Zone loading due to no Zone Raw File.");
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}
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}
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if (m_FileFormatVersion >= Zone::FileFormatVersion::PrePreAlpha) {
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auto rawFile = Game::assetManager->GetFile(zoneFolderPath + m_ZoneRawPath);
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auto rawFile = Game::assetManager->GetFile(zoneFolderPath + m_ZoneRawPath);
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if (!Raw::ReadRaw(rawFile, m_Raw)) {
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if (!Raw::ReadRaw(rawFile, m_Raw)) {
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LOG("Failed to parse %s", (zoneFolderPath + m_ZoneRawPath).c_str());
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LOG("Failed to parse %s", (zoneFolderPath + m_ZoneRawPath).c_str());
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@@ -119,9 +118,6 @@ void Zone::LoadZoneIntoMemory() {
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LOG("Exported terrain mesh to %s", objFileName.c_str());
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LOG("Exported terrain mesh to %s", objFileName.c_str());
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}
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}
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}
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}
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} else {
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LOG("Zone %s is too old to have Raw data, please update the map", m_ZoneFilePath.c_str());
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}
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if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
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if (m_FileFormatVersion >= Zone::FileFormatVersion::PreAlpha) {
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BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
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BinaryIO::BinaryRead(file, m_NumberOfSceneTransitionsLoaded);
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