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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Chat log no longer needed
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parent
aee3290248
commit
ae61b23896
@ -486,7 +486,7 @@ int main(int argc, char** argv) {
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
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auto* entity = Player::GetPlayer(player);
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auto* entity = Player::GetPlayer(player);
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Game::logger->Log("WorldServer", "Saving data!\n");
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if (entity != nullptr && entity->GetCharacter() != nullptr)
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if (entity != nullptr && entity->GetCharacter() != nullptr)
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{
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{
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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@ -495,35 +495,35 @@ int main(int argc, char** argv) {
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{
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{
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skillComponent->Reset();
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skillComponent->Reset();
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}
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}
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std::string message = "Saving character " + entity->GetCharacter()->GetName() + "...\n";
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Game::logger->Log("WorldServer", message);
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entity->GetCharacter()->SaveXMLToDatabase();
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entity->GetCharacter()->SaveXMLToDatabase();
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message = "Character data for " + entity->GetCharacter()->GetName() + " was saved!\n";
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Game::logger->Log("WorldServer", message);
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}
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}
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}
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}
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if (PropertyManagementComponent::Instance() != nullptr) {
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if (PropertyManagementComponent::Instance() != nullptr) {
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Property data saved...", true);
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Game::logger->Log("WorldServer", "Saving ALL property data!\n");
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PropertyManagementComponent::Instance()->Save();
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PropertyManagementComponent::Instance()->Save();
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Game::logger->Log("WorldServer", "ALL property data saved!\n");
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}
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}
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Character data saved...", true);
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Game::logger->Log("WorldServer", "ALL DATA HAS BEEN SAVED!\n");
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}
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}
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framesSinceShutdownSequence++;
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framesSinceShutdownSequence++;
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if (framesSinceShutdownSequence == 100)
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while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
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{
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
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while (Game::server->GetReplicaManager()->GetParticipantCount() > 0)
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{
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
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Game::server->Disconnect(player, SERVER_DISCON_KICK);
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Game::server->Disconnect(player, SERVER_DISCON_KICK);
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}
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
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Game::server->SendToMaster(&bitStream);
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break;
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}
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}
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
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Game::server->SendToMaster(&bitStream);
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break;
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}
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}
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Metrics::AddMeasurement(MetricVariable::CPUTime, (1e6 * (1000.0 * (std::clock() - metricCPUTimeStart))) / CLOCKS_PER_SEC);
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Metrics::AddMeasurement(MetricVariable::CPUTime, (1e6 * (1000.0 * (std::clock() - metricCPUTimeStart))) / CLOCKS_PER_SEC);
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@ -537,14 +537,15 @@ int main(int argc, char** argv) {
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Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)\n", Game::server->GetZoneID(), instanceID);
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Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)\n", Game::server->GetZoneID(), instanceID);
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Metrics::Clear();
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Metrics::Clear();
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Database::Destroy();
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Database::Destroy("WorldServer");
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delete Game::chatFilter;
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delete Game::chatFilter;
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delete Game::server;
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delete Game::server;
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delete Game::logger;
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delete Game::logger;
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worldShutdownSequenceComplete = true;
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worldShutdownSequenceComplete = true;
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exit(0);
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exit(EXIT_SUCCESS);
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return EXIT_SUCCESS;
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}
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}
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dLogger * SetupLogger(int zoneID, int instanceID) {
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dLogger * SetupLogger(int zoneID, int instanceID) {
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