mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
feat: Add isolated and simplified path to add components (#1204)
* Components: Make ComponentType inline Prevents the next commits ODR violation * Components: Add new components * Entity: Add headers inline script component ComponentType * Components: Flip constructor argument order Entity comes first always * Entity: Add generic AddComponent Allows for much easier adding of components and is error proof by not allowing the user to add more than 1 of a specific component type to an Entity. * Entity: Migrate all component constructors Move all to the new variadic templates AddComponent function to reduce clutter and ways the component map is modified. The new function makes no assumptions. Component is assumed to not exist and is checked for with operator[]. This will construct a null component which will then be newed if the component didnt exist, or it will just get the current component if it does already exist. No new component will be allocated or constructed if the component already exists and the already existing pointer is returned instead. * Entity: Add placement new For the case where the component may already exist, use a placement new to construct the component again, it would be constructed again, but would not need to go through the allocator. * Entity: Add comments on likely new code * Tests: Fix tests * Update Entity.cpp * Update SGCannon.cpp * Entity: call destructor when re-constructing * Update Entity.cpp Update Entity.cpp --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
239
dGame/Entity.cpp
239
dGame/Entity.cpp
@@ -76,6 +76,10 @@
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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#include "eReplicaPacketType.h"
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#include "ZoneControlComponent.h"
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#include "RacingStatsComponent.h"
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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@@ -95,7 +99,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = eGameMasterLevel::CIVILIAN;
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m_CollectibleID = 0;
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m_NetworkID = 0;
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m_Groups = {};
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m_OwnerOverride = LWOOBJID_EMPTY;
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@@ -153,7 +156,7 @@ void Entity::Initialize() {
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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if (!triggerInfo.empty()) m_Components.emplace(eReplicaComponentType::TRIGGER, new TriggerComponent(this, triggerInfo));
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if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
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/**
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* Setup groups
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@@ -184,21 +187,17 @@ void Entity::Initialize() {
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if (m_TemplateID == 14) {
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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ModelComponent* modelcomp = new ModelComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, modelcomp));
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AddComponent<ModelComponent>();
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RenderComponent* render = new RenderComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
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AddComponent<RenderComponent>();
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auto destroyableComponent = new DestroyableComponent(this);
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auto* destroyableComponent = AddComponent<DestroyableComponent>();
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetFaction(-1, true);
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destroyableComponent->SetIsSmashable(true);
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m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
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// We have all our components.
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return;
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}
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@@ -210,49 +209,46 @@ void Entity::Initialize() {
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*/
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if (GetParentUser()) {
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auto missions = new MissionComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::MISSION, missions));
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missions->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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}
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uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
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if (petComponentId > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::PET, new PetComponent(this, petComponentId)));
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AddComponent<PetComponent>(petComponentId);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ZONE_CONTROL) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::ZONE_CONTROL, nullptr));
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AddComponent<ZoneControlComponent>();
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}
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uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
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if (possessableComponentId > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
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AddComponent<PossessableComponent>(possessableComponentId);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
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AddComponent<ModuleAssemblyComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::RACING_STATS, nullptr));
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AddComponent<RacingStatsComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::LUP_EXHIBIT, new LUPExhibitComponent(this)));
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AddComponent<LUPExhibitComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::RACING_CONTROL, new RacingControlComponent(this)));
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AddComponent<RacingControlComponent>();
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}
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const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
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if (propertyEntranceComponentID > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY_ENTRANCE,
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new PropertyEntranceComponent(propertyEntranceComponentID, this)));
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AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS) > 0) {
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ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
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auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>();
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if (m_Character) {
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controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
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@@ -285,8 +281,6 @@ void Entity::Initialize() {
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controllablePhysics->SetPosition(m_DefaultPosition);
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controllablePhysics->SetRotation(m_DefaultRotation);
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}
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m_Components.insert(std::make_pair(eReplicaComponentType::CONTROLLABLE_PHYSICS, controllablePhysics));
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}
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// If an entity is marked a phantom, simple physics is made into phantom phyics.
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@@ -294,54 +288,42 @@ void Entity::Initialize() {
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SIMPLE_PHYSICS);
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if (!markedAsPhantom && simplePhysicsComponentID > 0) {
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SIMPLE_PHYSICS, comp));
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS) > 0) {
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RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS, comp));
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AddComponent<RigidbodyPhantomPhysicsComponent>();
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}
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if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS) > 0) {
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PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
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phantomPhysics->SetPhysicsEffectActive(false);
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m_Components.insert(std::make_pair(eReplicaComponentType::PHANTOM_PHYSICS, phantomPhysics));
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AddComponent<PhantomPhysicsComponent>()->SetPhysicsEffectActive(false);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS) > 0) {
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VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent));
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auto* vehiclePhysicsComponent = AddComponent<VehiclePhysicsComponent>();
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vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
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auto* comp = new SoundTriggerComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SOUND_TRIGGER, comp));
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AddComponent<SoundTriggerComponent>();
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} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
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auto* comp = new RacingSoundTriggerComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::RACING_SOUND_TRIGGER, comp));
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AddComponent<RacingSoundTriggerComponent>();
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}
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//Also check for the collectible id:
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m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
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BuffComponent* comp = new BuffComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::BUFF, comp));
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AddComponent<BuffComponent>();
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}
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int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
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if (collectibleComponentID > 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::COLLECTIBLE, nullptr));
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AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
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}
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/**
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* Multiple components require the destructible component.
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*/
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int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
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int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
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@@ -352,10 +334,10 @@ void Entity::Initialize() {
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CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
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if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
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DestroyableComponent* comp = new DestroyableComponent(this);
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DestroyableComponent* comp = AddComponent<DestroyableComponent>();
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if (m_Character) {
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comp->LoadFromXml(m_Character->GetXMLDoc());
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} else {
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@@ -440,36 +422,27 @@ void Entity::Initialize() {
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}
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}
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}
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m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
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// Character Component always has a possessor, level, and forced movement components
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m_Components.insert(std::make_pair(eReplicaComponentType::POSSESSOR, new PossessorComponent(this)));
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AddComponent<PossessorComponent>();
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// load in the xml for the level
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auto* levelComp = new LevelProgressionComponent(this);
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levelComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(eReplicaComponentType::LEVEL_PROGRESSION, levelComp));
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AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(eReplicaComponentType::PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
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AddComponent<PlayerForcedMovementComponent>();
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CharacterComponent* charComp = new CharacterComponent(this, m_Character);
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charComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(eReplicaComponentType::CHARACTER, charComp));
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AddComponent<CharacterComponent>(m_Character)->LoadFromXml(m_Character->GetXMLDoc());
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
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InventoryComponent* comp = nullptr;
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if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
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else comp = new InventoryComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::INVENTORY, comp));
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auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
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AddComponent<InventoryComponent>(xmlDoc);
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}
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// if this component exists, then we initialize it. it's value is always 0
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
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auto comp = new MultiZoneEntranceComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::MULTI_ZONE_ENTRANCE, comp));
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AddComponent<MultiZoneEntranceComponent>();
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}
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/**
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@@ -520,7 +493,7 @@ void Entity::Initialize() {
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}
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if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
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m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
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AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
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}
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// ZoneControl script
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@@ -532,148 +505,137 @@ void Entity::Initialize() {
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if (zoneData != nullptr) {
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int zoneScriptID = zoneData->scriptID;
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CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
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ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
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m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPT, comp));
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AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
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}
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
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SkillComponent* comp = new SkillComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SKILL, comp));
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AddComponent<SkillComponent>();
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}
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const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
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if (combatAiId > 0) {
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BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
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m_Components.insert(std::make_pair(eReplicaComponentType::BASE_COMBAT_AI, comp));
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AddComponent<BaseCombatAIComponent>(combatAiId);
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}
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if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
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RebuildComponent* comp = new RebuildComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::QUICK_BUILD, comp));
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auto* rebuildComponent = AddComponent<RebuildComponent>();
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CDRebuildComponentTable* rebCompTable = CDClientManager::Instance().GetTable<CDRebuildComponentTable>();
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std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
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if (rebCompData.size() > 0) {
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comp->SetResetTime(rebCompData[0].reset_time);
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comp->SetCompleteTime(rebCompData[0].complete_time);
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comp->SetTakeImagination(rebCompData[0].take_imagination);
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comp->SetInterruptible(rebCompData[0].interruptible);
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comp->SetSelfActivator(rebCompData[0].self_activator);
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comp->SetActivityId(rebCompData[0].activityID);
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comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
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comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
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rebuildComponent->SetResetTime(rebCompData[0].reset_time);
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rebuildComponent->SetCompleteTime(rebCompData[0].complete_time);
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rebuildComponent->SetTakeImagination(rebCompData[0].take_imagination);
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rebuildComponent->SetInterruptible(rebCompData[0].interruptible);
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rebuildComponent->SetSelfActivator(rebCompData[0].self_activator);
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rebuildComponent->SetActivityId(rebCompData[0].activityID);
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rebuildComponent->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
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rebuildComponent->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
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const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
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if (rebuildResetTime != 0.0f) {
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comp->SetResetTime(rebuildResetTime);
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rebuildComponent->SetResetTime(rebuildResetTime);
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if (m_TemplateID == 9483) // Look away!
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// Known bug with moving platform in FV that casues it to build at the end instead of the start.
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// This extends the smash time so players can ride up the lift.
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if (m_TemplateID == 9483)
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{
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comp->SetResetTime(comp->GetResetTime() + 25);
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rebuildComponent->SetResetTime(rebuildComponent->GetResetTime() + 25);
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}
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}
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const auto activityID = GetVar<int32_t>(u"activityID");
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if (activityID > 0) {
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comp->SetActivityId(activityID);
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rebuildComponent->SetActivityId(activityID);
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Loot::CacheMatrix(activityID);
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}
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const auto compTime = GetVar<float>(u"compTime");
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if (compTime > 0) {
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comp->SetCompleteTime(compTime);
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rebuildComponent->SetCompleteTime(compTime);
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}
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}
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
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SwitchComponent* comp = new SwitchComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::SWITCH, comp));
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AddComponent<SwitchComponent>();
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}
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if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
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VendorComponent* comp = new VendorComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::VENDOR, comp));
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AddComponent<VendorComponent>();
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} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
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DonationVendorComponent* comp = new DonationVendorComponent(this);
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m_Components.insert(std::make_pair(eReplicaComponentType::DONATION_VENDOR, comp));
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AddComponent<DonationVendorComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
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auto* component = new PropertyVendorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_VENDOR, component);
|
||||
AddComponent<PropertyVendorComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
|
||||
auto* component = new PropertyManagementComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROPERTY_MANAGEMENT, component);
|
||||
AddComponent<PropertyManagementComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
|
||||
BouncerComponent* comp = new BouncerComponent(this);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BOUNCER, comp));
|
||||
AddComponent<BouncerComponent>();
|
||||
}
|
||||
|
||||
int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
|
||||
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
|
||||
RenderComponent* render = new RenderComponent(this, renderComponentId);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RENDER, render));
|
||||
AddComponent<RenderComponent>(renderComponentId);
|
||||
}
|
||||
|
||||
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
|
||||
AddComponent<MissionOfferComponent>(m_TemplateID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::BUILD_BORDER, new BuildBorderComponent(this)));
|
||||
AddComponent<BuildBorderComponent>();
|
||||
}
|
||||
|
||||
// Scripted activity component
|
||||
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
if ((scriptedActivityID > 0)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
|
||||
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MODEL, new ModelComponent(this)));
|
||||
if (m_Components.find(eReplicaComponentType::DESTROYABLE) == m_Components.end()) {
|
||||
auto destroyableComponent = new DestroyableComponent(this);
|
||||
AddComponent<ModelComponent>();
|
||||
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
|
||||
auto* destroyableComponent = AddComponent<DestroyableComponent>();
|
||||
destroyableComponent->SetHealth(1);
|
||||
destroyableComponent->SetMaxHealth(1.0f);
|
||||
destroyableComponent->SetFaction(-1, true);
|
||||
destroyableComponent->SetIsSmashable(true);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, destroyableComponent));
|
||||
}
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ITEM, nullptr));
|
||||
AddComponent<ItemComponent>();
|
||||
}
|
||||
|
||||
// Shooting gallery component
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SHOOTING_GALLERY) > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
|
||||
AddComponent<ShootingGalleryComponent>();
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROPERTY, new PropertyComponent(this)));
|
||||
AddComponent<PropertyComponent>();
|
||||
}
|
||||
|
||||
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
|
||||
if ((rocketId > 0)) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
|
||||
AddComponent<RocketLaunchpadControlComponent>(rocketId);
|
||||
}
|
||||
|
||||
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
if (railComponentID > 0) {
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
|
||||
AddComponent<RailActivatorComponent>(railComponentID);
|
||||
}
|
||||
|
||||
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
|
||||
@@ -701,7 +663,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
||||
MovementAIInfo moveInfo = MovementAIInfo();
|
||||
@@ -712,7 +674,7 @@ void Entity::Initialize() {
|
||||
moveInfo.wanderDelayMax = 5;
|
||||
moveInfo.wanderDelayMin = 2;
|
||||
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
}
|
||||
|
||||
std::string pathName = GetVarAsString(u"attached_path");
|
||||
@@ -722,8 +684,7 @@ void Entity::Initialize() {
|
||||
if (path) {
|
||||
// if we have a moving platform path, then we need a moving platform component
|
||||
if (path->pathType == PathType::MovingPlatform) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
// else if we are a movement path
|
||||
} /*else if (path->pathType == PathType::Movement) {
|
||||
auto movementAIcomp = GetComponent<MovementAIComponent>();
|
||||
@@ -737,8 +698,7 @@ void Entity::Initialize() {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentId >= 0) {
|
||||
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -748,8 +708,7 @@ void Entity::Initialize() {
|
||||
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
|
||||
if (proxCompData.size() > 0) {
|
||||
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
|
||||
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
|
||||
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -840,14 +799,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
|
||||
return m_Components.find(componentId) != m_Components.end();
|
||||
}
|
||||
|
||||
void Entity::AddComponent(const eReplicaComponentType componentId, Component* component) {
|
||||
if (HasComponent(componentId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_Components.insert_or_assign(componentId, component);
|
||||
}
|
||||
|
||||
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
||||
std::vector<ScriptComponent*> comps;
|
||||
for (std::pair<eReplicaComponentType, void*> p : m_Components) {
|
||||
@@ -876,20 +827,12 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(float proxRadius, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) {
|
||||
proxMon = new ProximityMonitorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
|
||||
}
|
||||
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
proxMon->SetProximityRadius(proxRadius, name);
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) {
|
||||
proxMon = new ProximityMonitorComponent(this);
|
||||
m_Components.insert_or_assign(eReplicaComponentType::PROXIMITY_MONITOR, proxMon);
|
||||
}
|
||||
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
proxMon->SetProximityRadius(entity, name);
|
||||
}
|
||||
|
||||
@@ -1104,13 +1047,14 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
destroyableSerialized = true;
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::COLLECTIBLE)) {
|
||||
CollectibleComponent* collectibleComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::COLLECTIBLE, collectibleComponent)) {
|
||||
DestroyableComponent* destroyableComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
||||
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
destroyableSerialized = true;
|
||||
outBitStream->Write(m_CollectibleID); // Collectable component
|
||||
collectibleComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
@@ -1148,8 +1092,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
characterComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::ITEM)) {
|
||||
outBitStream->Write0();
|
||||
ItemComponent* itemComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ITEM, itemComponent)) {
|
||||
itemComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
InventoryComponent* inventoryComponent;
|
||||
@@ -1245,8 +1190,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
|
||||
}
|
||||
}
|
||||
|
||||
if (HasComponent(eReplicaComponentType::ZONE_CONTROL)) {
|
||||
outBitStream->Write<uint32_t>(0x40000000);
|
||||
ZoneControlComponent* zoneControlComponent;
|
||||
if (TryGetComponent(eReplicaComponentType::ZONE_CONTROL, zoneControlComponent)) {
|
||||
zoneControlComponent->Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
|
||||
// BBB Component, unused currently
|
||||
@@ -2102,3 +2048,8 @@ void Entity::RetroactiveVaultSize() {
|
||||
|
||||
modelVault->SetSize(itemsVault->GetSize());
|
||||
}
|
||||
|
||||
uint8_t Entity::GetCollectibleID() const {
|
||||
auto* collectible = GetComponent<CollectibleComponent>();
|
||||
return collectible ? collectible->GetCollectibleId() : 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user