Added Bat Lord Full Set Bonus (#375)

* Added Bat Lord Full Set Bonus
This commit is contained in:
David Markowitz 2022-01-14 04:46:41 -08:00 committed by GitHub
parent 3eb319af5b
commit ae06188871
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GPG Key ID: 4AEE18F83AFDEB23

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@ -185,6 +185,7 @@ std::vector<ItemSetPassiveAbility> ItemSetPassiveAbility::FindAbilities(uint32_t
break; break;
} }
// Paradox // Paradox
case ItemSetPassiveAbilityID::BatLord:
case ItemSetPassiveAbilityID::SpaceMarauderRank1: case ItemSetPassiveAbilityID::SpaceMarauderRank1:
case ItemSetPassiveAbilityID::SpaceMarauderRank2: case ItemSetPassiveAbilityID::SpaceMarauderRank2:
case ItemSetPassiveAbilityID::SpaceMarauderRank3: case ItemSetPassiveAbilityID::SpaceMarauderRank3:
@ -223,6 +224,12 @@ void ItemSetPassiveAbility::OnEnemySmshed()
switch (id) switch (id)
{ {
// Bat Lord
case ItemSetPassiveAbilityID::BatLord: {
if(equippedCount < 5) return;
destroyableComponent->Heal(3);
break;
}
// Sentinel // Sentinel
case ItemSetPassiveAbilityID::KnightRank1: { case ItemSetPassiveAbilityID::KnightRank1: {
if (equippedCount < 5) return; if (equippedCount < 5) return;