feat(mail): keep mail a player deletes, marked deleted, for staff

Deleting mail in game now sets mail.deleted_at (migrations mysql 95,
sqlite 78) instead of removing the row. Every read for the game skips
deleted mail: the mailbox, a single mail (claim, read, delete), the
unread count, the economy scan of waiting attachments and the UGC
lookup of mailed models. Deleting a character still removes its mail.

Check: delete a mail in game; it leaves the mailbox, the unread count
drops, and the row is still in the mail table with deleted_at set.
Parity test: ParitySeeded.Mail (DeleteMail).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 00:35:46 -05:00
parent e42fd45c1f
commit acb0e03a74
9 changed files with 37 additions and 13 deletions

View File

@@ -22,7 +22,7 @@ void SQLiteDatabase::InsertNewMail(const MailInfo& mail) {
std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) {
auto [_, res] = ExecuteSelect(
"SELECT id, subject, body, sender_name, attachment_id, attachment_lot, attachment_subkey, attachment_count, was_read, time_sent"
" FROM mail WHERE receiver_id=? limit ?;",
" FROM mail WHERE receiver_id=? AND deleted_at=0 limit ?;",
characterId, numberOfMail);
std::vector<MailInfo> toReturn;
@@ -48,7 +48,7 @@ std::vector<MailInfo> SQLiteDatabase::GetMailForPlayer(const LWOOBJID characterI
}
std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
auto [_, res] = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? LIMIT 1;", mailId);
auto [_, res] = ExecuteSelect("SELECT sender_id, attachment_id, attachment_lot, attachment_subkey, attachment_count, attachment_config, receiver_id FROM mail WHERE id=? AND deleted_at=0 LIMIT 1;", mailId);
if (res.eof()) {
return std::nullopt;
@@ -68,7 +68,7 @@ std::optional<MailInfo> SQLiteDatabase::GetMail(const uint64_t mailId) {
}
uint32_t SQLiteDatabase::GetUnreadMailCount(const LWOOBJID characterId) {
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0;", characterId);
auto [_, res] = ExecuteSelect("SELECT COUNT(*) AS number_unread FROM mail WHERE receiver_id=? AND was_read=0 AND deleted_at=0;", characterId);
if (res.eof()) {
return 0;
@@ -86,5 +86,6 @@ void SQLiteDatabase::ClaimMailItem(const uint64_t mailId) {
}
void SQLiteDatabase::DeleteMail(const uint64_t mailId) {
ExecuteDelete("DELETE FROM mail WHERE id=?;", mailId);
// Kept for staff (the dashboard shows it as deleted); every read for the game skips it
ExecuteUpdate("UPDATE mail SET deleted_at=? WHERE id=? AND deleted_at=0;", static_cast<int64_t>(time(NULL)), mailId);
}