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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix: coins dropping on killer
tested that when a player dies the coins spawn on their body instead
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@@ -755,7 +755,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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const auto isPlayer = m_Parent->IsPlayer();
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const auto isPlayer = m_Parent->IsPlayer();
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GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, false, 1);
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GameMessages::SendDie(m_Parent, source, source, true, killType, deathType, 0, 0, 0, isPlayer, true, 1);
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//NANI?!
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//NANI?!
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if (!isPlayer) {
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if (!isPlayer) {
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@@ -785,8 +785,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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lootMsg.sourceID = source;
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lootMsg.sourceID = source;
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lootMsg.item = LOT_NULL;
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lootMsg.item = LOT_NULL;
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lootMsg.Send();
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lootMsg.Send();
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lootMsg.Send(m_Parent->GetSystemAddress());
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character->SetCoins(coinsTotal, eLootSourceType::DELETION);
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character->SetCoins(coinsTotal, eLootSourceType::PICKUP);
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}
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}
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}
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}
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