feat(bbb): answer FetchModelMetadataRequest for brick built models

The client asks for a model's metadata (name, owner, behaviors and its blueprint's
bricks and box) when it shows a brick built model item's tooltip, a model on a
property or an exhibit, and shows BBB_LOADING_BLUEPRINT until it gets it. The
world server never answered. It now does as live did: UG data for the model
(found among the player's items by subkey, else among placed models) and, for a
brick built model, the blueprint data from its ugc row and LXFML.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 14:47:29 -05:00
parent 0b89aa6669
commit abfcea36d7
11 changed files with 479 additions and 0 deletions

View File

@@ -119,3 +119,14 @@ TEST_F(BrickByBrickTests, AReturnedModelIsNeverUsedUpByTheAutosave) {
ASSERT_TRUE(saved.has_value());
EXPECT_EQ(saved->sourceItems, (std::vector<LWOOBJID>{ 8 }));
}
TEST_F(BrickByBrickTests, ModelMetadataHasFiveBehaviorsAndAColonBrickList) {
EXPECT_EQ(BrickByBrick::BehaviorIds(""), std::vector<LWOOBJID>(5, 0));
EXPECT_EQ(BrickByBrick::BehaviorIds("0,0,0,0,0"), std::vector<LWOOBJID>(5, 0));
EXPECT_EQ(BrickByBrick::BehaviorIds("10449,7"), (std::vector<LWOOBJID>{ 10449, 7, 0, 0, 0 }));
EXPECT_EQ(BrickByBrick::BehaviorIds("1,2,3,4,5,6"), (std::vector<LWOOBJID>{ 1, 2, 3, 4, 5 }));
EXPECT_EQ(BrickByBrick::BrickList({}), u"");
EXPECT_EQ(BrickByBrick::BrickList({ 66 }), u"66:");
EXPECT_EQ(BrickByBrick::BrickList({ 529, 529, 41 }), u"529:529:41:");
}