feat: UGC server that makes and serves player models' meshes and icons

A new server (dUgcServer, started by master with enable_ugc_server=1) that
takes unprocessed ugc and ugc_modular_build rows from the database and makes
what the client downloads with UGCUSE3DSERVICES: an optimized NIF (hidden
faces removed, ambient occlusion baked into vertex colors) and a 128px DDS
icon for player models, rendered by a software rasterizer from the client's
LDD brick primitives, and icons for cars and rockets assembled from their
modules per ModularBuildComponent/ModuleComponent. It serves them, with the
models' LXFML, over HTTP in the client's UGCC<dc>/3DOPTIMIZED and
IMAGE128DDS layout with .gz and .checksum files, and keeps its folder under
a size cap.

Processing state lives in ugc.is_optimized plus new processed_at,
process_attempts and process_error columns (and the same on
ugc_modular_build). ServiceType::UGC is appended. NifFile moves to dCommon
and records named node transforms for the modules' attach points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 03:52:22 -05:00
parent 90ded73596
commit abf1cc1d80
52 changed files with 3869 additions and 14 deletions

View File

@@ -1833,6 +1833,7 @@ static_assert(static_cast<int64_t>(ServiceType::WORLD) == 4);
static_assert(static_cast<int64_t>(ServiceType::CLIENT) == 5);
static_assert(static_cast<int64_t>(ServiceType::MASTER) == 6);
static_assert(static_cast<int64_t>(ServiceType::UNKNOWN) == 7);
static_assert(static_cast<int64_t>(ServiceType::UGC) == 8);
// The asserts above are compile time; this test only makes the file show up in test runs.
TEST(MessageIdPinTests, MessageTypeValuesArePinned) { SUCCEED(); }