mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: UGC server that makes and serves player models' meshes and icons
A new server (dUgcServer, started by master with enable_ugc_server=1) that takes unprocessed ugc and ugc_modular_build rows from the database and makes what the client downloads with UGCUSE3DSERVICES: an optimized NIF (hidden faces removed, ambient occlusion baked into vertex colors) and a 128px DDS icon for player models, rendered by a software rasterizer from the client's LDD brick primitives, and icons for cars and rockets assembled from their modules per ModularBuildComponent/ModuleComponent. It serves them, with the models' LXFML, over HTTP in the client's UGCC<dc>/3DOPTIMIZED and IMAGE128DDS layout with .gz and .checksum files, and keeps its folder under a size cap. Processing state lives in ugc.is_optimized plus new processed_at, process_attempts and process_error columns (and the same on ugc_modular_build). ServiceType::UGC is appended. NifFile moves to dCommon and records named node transforms for the modules' attach points. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -46,5 +46,55 @@ namespace ZCompression {
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inflateEnd(&zInfo); // zlib function
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return(nRet);
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}
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}
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namespace {
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// Inflate everything in `data` with zlib's `windowBits` (31: gzip, -15: raw); nullopt on any error
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std::optional<std::string> Inflate(std::string_view data, int windowBits, size_t sizeHint) {
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z_stream stream{};
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if (inflateInit2(&stream, windowBits) != Z_OK) return std::nullopt;
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std::string out;
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out.reserve(sizeHint);
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stream.next_in = reinterpret_cast<Bytef*>(const_cast<char*>(data.data()));
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stream.avail_in = static_cast<uInt>(data.size());
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char buffer[65536];
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int result = Z_OK;
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while (result == Z_OK) {
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stream.next_out = reinterpret_cast<Bytef*>(buffer);
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stream.avail_out = sizeof(buffer);
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result = inflate(&stream, Z_NO_FLUSH);
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if (result != Z_OK && result != Z_STREAM_END) break;
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out.append(buffer, sizeof(buffer) - stream.avail_out);
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if (result == Z_OK && stream.avail_in == 0 && stream.avail_out != 0) break; // truncated
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}
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inflateEnd(&stream);
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if (result != Z_STREAM_END) return std::nullopt;
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return out;
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}
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}
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std::string Gzip(std::string_view data) {
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z_stream stream{};
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// 31: a gzip header and trailer instead of zlib's
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if (deflateInit2(&stream, Z_BEST_COMPRESSION, Z_DEFLATED, 31, 8, Z_DEFAULT_STRATEGY) != Z_OK) return {};
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std::string out;
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out.resize(deflateBound(&stream, static_cast<uLong>(data.size())) + 32);
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stream.next_in = reinterpret_cast<Bytef*>(const_cast<char*>(data.data()));
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stream.avail_in = static_cast<uInt>(data.size());
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stream.next_out = reinterpret_cast<Bytef*>(out.data());
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stream.avail_out = static_cast<uInt>(out.size());
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const auto result = deflate(&stream, Z_FINISH);
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out.resize(stream.total_out);
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deflateEnd(&stream);
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return result == Z_STREAM_END ? out : std::string{};
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}
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std::optional<std::string> Gunzip(std::string_view data) {
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return Inflate(data, 31, data.size() * 4);
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}
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std::optional<std::string> InflateRaw(std::string_view data, size_t size) {
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auto out = Inflate(data, -15, size);
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if (!out || out->size() != size) return std::nullopt;
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return out;
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}
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}
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