mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 17:38:08 +00:00
names and descriptions work
This commit is contained in:
@@ -1,5 +1,29 @@
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#include "ItemComponent.h"
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void ItemComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write0();
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ItemComponent::ItemComponent(Entity* entity) : Component(entity) {
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m_UgcId = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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m_Description = GeneralUtils::ASCIIToUTF16(m_Parent->GetVar<std::string>(u"userModelDesc"));
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m_Dirty = false;
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m_ModerationStatus = 2;
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LOG("%s", m_Parent->GetVarAsString(u"userModelDesc").c_str());
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}
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void ItemComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write(m_Dirty || isConstruction);
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if (m_Dirty || isConstruction) {
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outBitStream.Write(m_UgcId);
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outBitStream.Write(m_ModerationStatus);
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outBitStream.Write(!m_Description.empty());
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if (!m_Description.empty()) {
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outBitStream.Write<uint32_t>(m_Description.size());
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outBitStream.Write(m_Description);
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}
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if (!isConstruction) m_Dirty = false;
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}
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}
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void ItemComponent::UpdateDescription(const std::u16string& description) {
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if (m_Description == description) return;
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m_Dirty = true;
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m_Description = description;
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}
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@@ -8,9 +8,16 @@ class ItemComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
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ItemComponent(Entity* entity) : Component(entity) {}
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ItemComponent(Entity* entity);
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void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
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void UpdateDescription(const std::u16string& description);
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private:
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std::u16string m_Description;
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bool m_Dirty = false;
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LWOOBJID m_UgcId = LWOOBJID_EMPTY;
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uint32_t m_ModerationStatus = 0;
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};
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#endif //!__ITEMCOMPONENT__H__
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@@ -10,19 +10,9 @@
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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m_OriginalRotation = m_Parent->GetDefaultRotation();
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
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outBitStream.Write1();
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outBitStream.Write<LWOOBJID>(m_userModelID != LWOOBJID_EMPTY ? m_userModelID : m_Parent->GetObjectID());
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outBitStream.Write<int>(0);
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outBitStream.Write0();
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}
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//actual model component:
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outBitStream.Write1(); // Yes we are writing model info
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outBitStream.Write0(); // Is pickable
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@@ -126,9 +126,4 @@ private:
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* The rotation original of the model
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*/
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NiQuaternion m_OriginalRotation;
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/**
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* The ID of the user that made the model
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*/
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LWOOBJID m_userModelID;
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};
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@@ -21,7 +21,9 @@
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#include "eObjectBits.h"
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#include "CharacterComponent.h"
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#include "PlayerManager.h"
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#include "ItemComponent.h"
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#include <ranges>
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#include <vector>
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#include "CppScripts.h"
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@@ -152,21 +154,39 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value)
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Database::Get()->UpdatePropertyModerationInfo(info);
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}
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void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::string description) {
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void PropertyManagementComponent::UpdatePropertyDetails(const UpdatePropertyWithFilterCheck& update) {
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if (owner == LWOOBJID_EMPTY) return;
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propertyName = name;
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if (update.isProperty) {
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propertyName = update.name;
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propertyDescription = description;
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propertyDescription = update.description;
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IProperty::Info info;
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info.id = propertyId;
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info.name = propertyName;
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info.description = propertyDescription;
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IProperty::Info info;
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info.id = propertyId;
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info.name = propertyName;
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info.description = propertyDescription;
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Database::Get()->UpdatePropertyDetails(info);
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Database::Get()->UpdatePropertyDetails(info);
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OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
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OnQueryPropertyData(GetOwner(), UNASSIGNED_SYSTEM_ADDRESS);
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} else {
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auto* entity = Game::entityManager->GetEntity(update.worldId);
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if (!entity) return;
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entity->SetVar<std::string>(u"userModelName", update.name);
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entity->SetVar<std::string>(u"userModelDesc", update.description);
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auto* owner = GetOwner();
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if (!owner) return;
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GameMessages::SendSetName(update.worldId, GeneralUtils::ASCIIToUTF16(update.name), owner->GetSystemAddress());
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auto* itemComponent = entity->GetComponent<ItemComponent>();
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if (itemComponent) {
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itemComponent->UpdateDescription(GeneralUtils::ASCIIToUTF16(update.description));
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}
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Game::entityManager->SerializeEntity(entity);
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}
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}
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bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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@@ -195,7 +215,7 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
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auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
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if (prop_path){
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if (prop_path) {
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if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
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description = prop_path->property.displayDesc;
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}
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@@ -325,12 +345,13 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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return;
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}
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item->SetCount(item->GetCount() - 1);
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auto* node = new SpawnerNode();
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node->position = position;
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node->rotation = rotation;
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node->config = item->GetConfig();
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item->SetCount(item->GetCount() - 1);
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ObjectIDManager::RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
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SpawnerInfo info{};
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@@ -484,7 +505,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet
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return;
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}
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, {}, LWOOBJID_EMPTY, false);
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inventoryComponent->AddItem(model->GetLOT(), 1, eLootSourceType::DELETION, INVALID, model->GetSettings(), LWOOBJID_EMPTY, false);
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auto* item = inventoryComponent->FindItemByLot(model->GetLOT());
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@@ -17,12 +17,12 @@ enum class PropertyPrivacyOption {
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/**
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* Your friends can visit your property
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*/
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Friends = 1,
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Friends = 1,
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/**
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* Requires Mythran approval, everyone can visit your property
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*/
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Public = 2
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/**
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* Requires Mythran approval, everyone can visit your property
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*/
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Public = 2
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};
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/**
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@@ -30,6 +30,13 @@ enum class PropertyPrivacyOption {
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*/
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class PropertyManagementComponent final : public Component {
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public:
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struct UpdatePropertyWithFilterCheck {
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LWOOBJID objectId;
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LWOOBJID worldId;
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bool isProperty;
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std::string name;
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std::string description;
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};
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
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PropertyManagementComponent(Entity* parent);
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static PropertyManagementComponent* Instance();
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@@ -95,7 +102,7 @@ public:
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* @param name the name to set for the property
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* @param description the description to set for the property
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*/
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void UpdatePropertyDetails(std::string name, std::string description);
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void UpdatePropertyDetails(const UpdatePropertyWithFilterCheck& update);
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/**
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* Makes this property owned by the passed player ID, storing it in the database
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