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@ -119,8 +119,7 @@ void MovementAIComponent::Update(const float deltaTime) {
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// If we have no acceleration, then we have no max speed.
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// If we have no base speed, then we cannot scale the speed by it.
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// Do we have another waypoint to seek?
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if (m_Acceleration > 0 && m_BaseSpeed > 0 && AdvanceWaypointIndex())
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{
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if (m_Acceleration > 0 && m_BaseSpeed > 0 && AdvanceWaypointIndex()) {
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m_NextWaypoint = GetCurrentWaypoint();
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if (m_NextWaypoint == source) {
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