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Merge pull request #1558 from DarkflameUniverse/swap-update-order
fix: out of order physics updates
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commit
ab7f6f0b57
@ -388,14 +388,14 @@ int main(int argc, char** argv) {
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//In world we'd update our other systems here.
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//In world we'd update our other systems here.
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if (zoneID != 0 && deltaTime > 0.0f) {
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if (zoneID != 0 && deltaTime > 0.0f) {
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Metrics::StartMeasurement(MetricVariable::Physics);
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dpWorld::StepWorld(deltaTime);
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Metrics::EndMeasurement(MetricVariable::Physics);
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Metrics::StartMeasurement(MetricVariable::UpdateEntities);
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Metrics::StartMeasurement(MetricVariable::UpdateEntities);
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Game::entityManager->UpdateEntities(deltaTime);
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Game::entityManager->UpdateEntities(deltaTime);
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Metrics::EndMeasurement(MetricVariable::UpdateEntities);
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Metrics::EndMeasurement(MetricVariable::UpdateEntities);
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Metrics::StartMeasurement(MetricVariable::Physics);
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dpWorld::StepWorld(deltaTime);
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Metrics::EndMeasurement(MetricVariable::Physics);
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Metrics::StartMeasurement(MetricVariable::Ghosting);
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Metrics::StartMeasurement(MetricVariable::Ghosting);
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if (std::chrono::duration<float>(currentTime - ghostingLastTime).count() >= 1.0f) {
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if (std::chrono::duration<float>(currentTime - ghostingLastTime).count() >= 1.0f) {
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Game::entityManager->UpdateGhosting();
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Game::entityManager->UpdateGhosting();
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