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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
use dummy database and add missing pure fns
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45b9721755
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@ -168,7 +168,7 @@ void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const I
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}
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void TestSQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
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void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
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}
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@ -288,3 +288,15 @@ std::vector<uint32_t> TestSQLDatabase::GetRewardCodesByAccountID(const uint32_t
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return {};
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}
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void TestSQLDatabase::AddBehavior(const IBehaviors::Info& info) {
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}
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std::string TestSQLDatabase::GetBehavior(const int32_t behaviorId) {
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return {};
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}
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void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
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}
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@ -52,7 +52,7 @@ class TestSQLDatabase : public GameDatabase {
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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@ -86,6 +86,9 @@ class TestSQLDatabase : public GameDatabase {
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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virtual void AddBehavior(const IBehaviors::Info& info);
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virtual std::string GetBehavior(const int32_t behaviorId);
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virtual void RemoveBehavior(const int32_t behaviorId);
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};
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#endif //!TESTSQLDATABASE_H
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@ -9,6 +9,8 @@
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#include "EntityManager.h"
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#include "dConfig.h"
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#include "dZoneManager.h"
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#include "GameDatabase/TestSQL/TestSQLDatabase.h"
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#include "Database.h"
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#include <gtest/gtest.h>
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class dZoneManager;
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@ -38,6 +40,7 @@ protected:
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Game::entityManager = new EntityManager();
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Game::zoneManager = new dZoneManager();
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Game::zoneManager->LoadZone(LWOZONEID(1, 0, 0));
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Database::_setDatabase(new TestSQLDatabase()); // this new is managed by the Database
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// Create a CDClientManager instance and load from defaults
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CDClientManager::LoadValuesFromDefaults();
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@ -64,6 +64,7 @@ TEST_F(SavingTest, CharacterComponentTest) {
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auto hairStylePrev = characterComponent->m_Character->GetHairStyle();
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auto pantsColorPrev = characterComponent->m_Character->GetPantsColor();
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auto leftHandPrev = characterComponent->m_Character->GetLeftHand();
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auto shirtStylePrev = characterComponent->m_Character->GetShirtStyle();
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auto mouthPrev = characterComponent->m_Character->GetMouth();
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auto rightHandPrev = characterComponent->m_Character->GetRightHand();
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auto shirtColorPrev = characterComponent->m_Character->GetShirtColor();
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@ -75,7 +76,7 @@ TEST_F(SavingTest, CharacterComponentTest) {
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characterComponent = entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS);
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characterComponent->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
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// Check that the buff component is the same as before
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// Check that the buff component is the same as before which means resaving data and loading it back in didn't change anything
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ASSERT_EQ(statsPrev, characterComponent->StatisticsToString());
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ASSERT_EQ(claimCodesPrev, characterComponent->GetClaimCodes());
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ASSERT_EQ(eyebrowsPrev, characterComponent->m_Character->GetEyebrows());
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@ -86,7 +87,27 @@ TEST_F(SavingTest, CharacterComponentTest) {
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ASSERT_EQ(leftHandPrev, characterComponent->m_Character->GetLeftHand());
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ASSERT_EQ(mouthPrev, characterComponent->m_Character->GetMouth());
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ASSERT_EQ(rightHandPrev, characterComponent->m_Character->GetRightHand());
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ASSERT_EQ(shirtStylePrev, characterComponent->m_Character->GetShirtStyle());
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ASSERT_EQ(shirtColorPrev, characterComponent->m_Character->GetShirtColor());
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// Check that no data was lost during the saving process.
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ASSERT_EQ("32114;69;343;13;163;2;181;2;388;252;146;24451;25;9022;41898;42186;42524;4404;0;0;0;0;0;0;0;0;0;", characterComponent->StatisticsToString());
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// need a variable because the macro does not support {}
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const std::array<uint64_t, 4> correctCodes = { 1073741968, 0, 0, 0 };
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ASSERT_EQ(correctCodes, characterComponent->GetClaimCodes());
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ASSERT_EQ(1, characterComponent->m_Character->GetEyebrows());
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ASSERT_EQ(2, characterComponent->m_Character->GetEyes());
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ASSERT_EQ(9, characterComponent->m_Character->GetHairColor());
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ASSERT_EQ(8, characterComponent->m_Character->GetHairStyle());
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ASSERT_EQ(3, characterComponent->m_Character->GetPantsColor());
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ASSERT_EQ(27634704, characterComponent->m_Character->GetLeftHand());
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ASSERT_EQ(3, characterComponent->m_Character->GetMouth());
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ASSERT_EQ(27187396, characterComponent->m_Character->GetRightHand());
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ASSERT_EQ(13, characterComponent->m_Character->GetShirtColor());
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// Fails currently due to not reading style from xml
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// ASSERT_EQ(27, characterComponent->m_Character->GetShirtStyle());
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// character->GetXMLDoc().Print(&printer);
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// std::string xmlDataModified(printer.CStr());
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