mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 09:18:22 +00:00
feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic * Add saving of brick buckets * Add edge case check for max group count * Use vector for storing groups * Update InventoryComponent.cpp * Update InventoryComponent.h * Update InventoryComponent.h * fix string log format * Update GameMessages.cpp
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@ -4,6 +4,9 @@
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#define __EINVENTORYTYPE__H__
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#include <cstdint>
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#include "magic_enum.hpp"
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static const uint8_t NUMBER_OF_INVENTORIES = 17;
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/**
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* Represents the different types of inventories an entity may have
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@ -56,4 +59,10 @@ public:
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};
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};
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template <>
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struct magic_enum::customize::enum_range<eInventoryType> {
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static constexpr int min = 0;
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static constexpr int max = 16;
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};
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#endif //!__EINVENTORYTYPE__H__
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@ -37,6 +37,9 @@
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#include "CDScriptComponentTable.h"
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "StringifiedEnum.h"
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#include <ranges>
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InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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this->m_Dirty = true;
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@ -492,6 +495,11 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
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return;
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}
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auto* const groups = inventoryElement->FirstChildElement("grps");
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if (groups) {
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LoadGroupXml(*groups);
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}
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m_Consumable = inventoryElement->IntAttribute("csl", LOT_NULL);
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auto* bag = bags->FirstChildElement();
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@ -630,6 +638,15 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
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bags->LinkEndChild(bag);
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}
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auto* groups = inventoryElement->FirstChildElement("grps");
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if (groups) {
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groups->DeleteChildren();
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} else {
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groups = inventoryElement->InsertNewChildElement("grps");
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}
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UpdateGroupXml(*groups);
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auto* items = inventoryElement->FirstChildElement("items");
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if (items == nullptr) {
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@ -1603,3 +1620,110 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
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m_Skills.insert_or_assign(slot, skillId);
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return true;
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}
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void InventoryComponent::UpdateGroup(const GroupUpdate& groupUpdate) {
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if (groupUpdate.groupId.empty()) return;
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if (groupUpdate.inventory != eInventoryType::BRICKS && groupUpdate.inventory != eInventoryType::MODELS) {
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LOG("Invalid inventory type for grouping %s", StringifiedEnum::ToString(groupUpdate.inventory).data());
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return;
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}
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auto& groups = m_Groups[groupUpdate.inventory];
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auto groupItr = std::ranges::find_if(groups, [&groupUpdate](const Group& group) {
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return group.groupId == groupUpdate.groupId;
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});
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if (groupUpdate.command != GroupUpdateCommand::ADD && groupItr == groups.end()) {
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LOG("Group %s not found in inventory %s. Cannot process command.", groupUpdate.groupId.c_str(), StringifiedEnum::ToString(groupUpdate.inventory).data());
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return;
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}
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if (groupUpdate.command == GroupUpdateCommand::ADD && groups.size() >= MaximumGroupCount) {
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LOG("Cannot add group to inventory %s. Maximum group count reached.", StringifiedEnum::ToString(groupUpdate.inventory).data());
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return;
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}
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switch (groupUpdate.command) {
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case GroupUpdateCommand::ADD: {
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auto& group = groups.emplace_back();
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group.groupId = groupUpdate.groupId;
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group.groupName = groupUpdate.groupName;
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break;
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}
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case GroupUpdateCommand::ADD_LOT: {
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groupItr->lots.insert(groupUpdate.lot);
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break;
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}
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case GroupUpdateCommand::REMOVE: {
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groups.erase(groupItr);
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break;
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}
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case GroupUpdateCommand::REMOVE_LOT: {
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groupItr->lots.erase(groupUpdate.lot);
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break;
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}
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case GroupUpdateCommand::MODIFY: {
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groupItr->groupName = groupUpdate.groupName;
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break;
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}
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default: {
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LOG("Invalid group update command %i", groupUpdate.command);
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break;
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}
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}
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}
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void InventoryComponent::UpdateGroupXml(tinyxml2::XMLElement& groups) const {
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for (const auto& [inventory, groupsData] : m_Groups) {
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for (const auto& group : groupsData) {
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auto* const groupElement = groups.InsertNewChildElement("grp");
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groupElement->SetAttribute("id", group.groupId.c_str());
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groupElement->SetAttribute("n", group.groupName.c_str());
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groupElement->SetAttribute("t", static_cast<uint32_t>(inventory));
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groupElement->SetAttribute("u", 0);
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std::ostringstream lots;
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bool first = true;
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for (const auto lot : group.lots) {
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if (!first) lots << ' ';
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first = false;
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lots << lot;
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}
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groupElement->SetAttribute("l", lots.str().c_str());
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}
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}
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}
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void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
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auto* groupElement = groups.FirstChildElement("grp");
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while (groupElement) {
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const char* groupId = nullptr;
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const char* groupName = nullptr;
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const char* lots = nullptr;
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uint32_t inventory = eInventoryType::INVALID;
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groupElement->QueryStringAttribute("id", &groupId);
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groupElement->QueryStringAttribute("n", &groupName);
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groupElement->QueryStringAttribute("l", &lots);
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groupElement->QueryAttribute("t", &inventory);
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if (!groupId || !groupName || !lots) {
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LOG("Failed to load group from xml id %i name %i lots %i",
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groupId == nullptr, groupName == nullptr, lots == nullptr);
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} else {
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auto& group = m_Groups[static_cast<eInventoryType>(inventory)].emplace_back();
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group.groupId = groupId;
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group.groupName = groupName;
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for (const auto& lotStr : GeneralUtils::SplitString(lots, ' ')) {
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auto lot = GeneralUtils::TryParse<LOT>(lotStr);
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if (lot) group.lots.insert(*lot);
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}
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}
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groupElement = groupElement->NextSiblingElement("grp");
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}
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}
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@ -37,6 +37,35 @@ enum class eItemType : int32_t;
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*/
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class InventoryComponent final : public Component {
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public:
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struct Group {
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// Generated ID for the group. The ID is sent by the client and has the format user_group + Math.random() * UINT_MAX.
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std::string groupId;
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// Custom name assigned by the user.
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std::string groupName;
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// All the lots the user has in the group.
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std::set<LOT> lots;
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};
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enum class GroupUpdateCommand {
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ADD,
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ADD_LOT,
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MODIFY,
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REMOVE,
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REMOVE_LOT,
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};
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// Based on the command, certain fields will be used or not used.
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// for example, ADD_LOT wont use groupName, MODIFY wont use lots, etc.
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struct GroupUpdate {
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std::string groupId;
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std::string groupName;
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LOT lot;
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eInventoryType inventory;
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GroupUpdateCommand command;
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};
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static constexpr uint32_t MaximumGroupCount = 50;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
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InventoryComponent(Entity* parent);
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@ -367,14 +396,23 @@ public:
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*/
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void UnequipScripts(Item* unequippedItem);
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std::map<BehaviorSlot, uint32_t> GetSkills(){ return m_Skills; };
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std::map<BehaviorSlot, uint32_t> GetSkills() { return m_Skills; };
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bool SetSkill(int slot, uint32_t skillId);
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bool SetSkill(BehaviorSlot slot, uint32_t skillId);
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void UpdateGroup(const GroupUpdate& groupUpdate);
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void RemoveGroup(const std::string& groupId);
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~InventoryComponent() override;
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private:
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/**
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* The key is the inventory the group belongs to, the value maps' key is the id for the group.
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* This is only used for bricks and model inventories.
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*/
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std::map<eInventoryType, std::vector<Group>> m_Groups{ { eInventoryType::BRICKS, {} }, { eInventoryType::MODELS, {} } };
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/**
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* All the inventory this entity possesses
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*/
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@ -477,6 +515,9 @@ private:
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* @param document the xml doc to load from
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*/
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void UpdatePetXml(tinyxml2::XMLDocument& document);
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void LoadGroupXml(const tinyxml2::XMLElement& groups);
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void UpdateGroupXml(tinyxml2::XMLElement& groups) const;
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};
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#endif
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@ -685,6 +685,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
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GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
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break;
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case eGameMessageType::UPDATE_INVENTORY_GROUP:
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GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr);
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break;
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case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS:
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GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
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break;
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default:
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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break;
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@ -6251,6 +6251,69 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
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SEND_PACKET;
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}
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void GameMessages::HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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std::string action;
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std::u16string groupName;
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InventoryComponent::GroupUpdate groupUpdate;
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bool locked{}; // All groups are locked by default
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uint32_t size{};
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if (!inStream.Read(size)) return;
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action.resize(size);
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if (!inStream.Read(action.data(), size)) return;
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if (!inStream.Read(size)) return;
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groupUpdate.groupId.resize(size);
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if (!inStream.Read(groupUpdate.groupId.data(), size)) return;
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if (!inStream.Read(size)) return;
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groupName.resize(size);
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if (!inStream.Read(reinterpret_cast<char*>(groupName.data()), size * 2)) return;
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if (!inStream.Read(groupUpdate.inventory)) return;
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if (!inStream.Read(locked)) return;
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groupUpdate.groupName = GeneralUtils::UTF16ToWTF8(groupName);
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if (action == "ADD") groupUpdate.command = InventoryComponent::GroupUpdateCommand::ADD;
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else if (action == "MODIFY") groupUpdate.command = InventoryComponent::GroupUpdateCommand::MODIFY;
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else if (action == "REMOVE") groupUpdate.command = InventoryComponent::GroupUpdateCommand::REMOVE;
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else {
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LOG("Invalid action %s", action.c_str());
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return;
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}
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->UpdateGroup(groupUpdate);
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}
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void GameMessages::HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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std::string action;
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InventoryComponent::GroupUpdate groupUpdate;
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uint32_t size{};
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if (!inStream.Read(size)) return;
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action.resize(size);
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if (!inStream.Read(action.data(), size)) return;
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if (action == "ADD") groupUpdate.command = InventoryComponent::GroupUpdateCommand::ADD_LOT;
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else if (action == "REMOVE") groupUpdate.command = InventoryComponent::GroupUpdateCommand::REMOVE_LOT;
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else {
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LOG("Invalid action %s", action.c_str());
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return;
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}
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if (!inStream.Read(size)) return;
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groupUpdate.groupId.resize(size);
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if (!inStream.Read(groupUpdate.groupId.data(), size)) return;
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if (!inStream.Read(groupUpdate.inventory)) return;
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if (!inStream.Read(groupUpdate.lot)) return;
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auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
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if (inventoryComponent) inventoryComponent->UpdateGroup(groupUpdate);
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}
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void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
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CBITSTREAM;
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CMSGHEADER;
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@ -673,6 +673,9 @@ namespace GameMessages {
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
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};
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