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feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic * Add saving of brick buckets * Add edge case check for max group count * Use vector for storing groups * Update InventoryComponent.cpp * Update InventoryComponent.h * Update InventoryComponent.h * fix string log format * Update GameMessages.cpp
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@@ -673,6 +673,9 @@ namespace GameMessages {
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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void HandleUpdateInventoryGroup(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleUpdateInventoryGroupContents(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
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};
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