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feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic * Add saving of brick buckets * Add edge case check for max group count * Use vector for storing groups * Update InventoryComponent.cpp * Update InventoryComponent.h * Update InventoryComponent.h * fix string log format * Update GameMessages.cpp
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@@ -685,6 +685,13 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
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GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
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break;
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case eGameMessageType::UPDATE_INVENTORY_GROUP:
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GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr);
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break;
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case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS:
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GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
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break;
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default:
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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break;
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