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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic * Add saving of brick buckets * Add edge case check for max group count * Use vector for storing groups * Update InventoryComponent.cpp * Update InventoryComponent.h * Update InventoryComponent.h * fix string log format * Update GameMessages.cpp
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@@ -37,6 +37,9 @@
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#include "CDScriptComponentTable.h"
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#include "CDObjectSkillsTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "StringifiedEnum.h"
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#include <ranges>
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InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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this->m_Dirty = true;
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@@ -492,6 +495,11 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
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return;
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}
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auto* const groups = inventoryElement->FirstChildElement("grps");
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if (groups) {
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LoadGroupXml(*groups);
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}
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m_Consumable = inventoryElement->IntAttribute("csl", LOT_NULL);
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auto* bag = bags->FirstChildElement();
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@@ -630,6 +638,15 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
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bags->LinkEndChild(bag);
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}
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auto* groups = inventoryElement->FirstChildElement("grps");
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if (groups) {
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groups->DeleteChildren();
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} else {
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groups = inventoryElement->InsertNewChildElement("grps");
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}
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UpdateGroupXml(*groups);
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auto* items = inventoryElement->FirstChildElement("items");
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if (items == nullptr) {
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@@ -1603,3 +1620,110 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
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m_Skills.insert_or_assign(slot, skillId);
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return true;
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}
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void InventoryComponent::UpdateGroup(const GroupUpdate& groupUpdate) {
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if (groupUpdate.groupId.empty()) return;
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if (groupUpdate.inventory != eInventoryType::BRICKS && groupUpdate.inventory != eInventoryType::MODELS) {
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LOG("Invalid inventory type for grouping %s", StringifiedEnum::ToString(groupUpdate.inventory).data());
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return;
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}
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auto& groups = m_Groups[groupUpdate.inventory];
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auto groupItr = std::ranges::find_if(groups, [&groupUpdate](const Group& group) {
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return group.groupId == groupUpdate.groupId;
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});
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if (groupUpdate.command != GroupUpdateCommand::ADD && groupItr == groups.end()) {
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LOG("Group %s not found in inventory %s. Cannot process command.", groupUpdate.groupId.c_str(), StringifiedEnum::ToString(groupUpdate.inventory).data());
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return;
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}
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if (groupUpdate.command == GroupUpdateCommand::ADD && groups.size() >= MaximumGroupCount) {
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LOG("Cannot add group to inventory %s. Maximum group count reached.", StringifiedEnum::ToString(groupUpdate.inventory).data());
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return;
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}
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switch (groupUpdate.command) {
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case GroupUpdateCommand::ADD: {
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auto& group = groups.emplace_back();
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group.groupId = groupUpdate.groupId;
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group.groupName = groupUpdate.groupName;
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break;
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}
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case GroupUpdateCommand::ADD_LOT: {
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groupItr->lots.insert(groupUpdate.lot);
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break;
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}
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case GroupUpdateCommand::REMOVE: {
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groups.erase(groupItr);
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break;
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}
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case GroupUpdateCommand::REMOVE_LOT: {
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groupItr->lots.erase(groupUpdate.lot);
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break;
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}
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case GroupUpdateCommand::MODIFY: {
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groupItr->groupName = groupUpdate.groupName;
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break;
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}
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default: {
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LOG("Invalid group update command %i", groupUpdate.command);
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break;
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}
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}
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}
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void InventoryComponent::UpdateGroupXml(tinyxml2::XMLElement& groups) const {
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for (const auto& [inventory, groupsData] : m_Groups) {
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for (const auto& group : groupsData) {
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auto* const groupElement = groups.InsertNewChildElement("grp");
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groupElement->SetAttribute("id", group.groupId.c_str());
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groupElement->SetAttribute("n", group.groupName.c_str());
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groupElement->SetAttribute("t", static_cast<uint32_t>(inventory));
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groupElement->SetAttribute("u", 0);
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std::ostringstream lots;
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bool first = true;
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for (const auto lot : group.lots) {
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if (!first) lots << ' ';
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first = false;
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lots << lot;
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}
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groupElement->SetAttribute("l", lots.str().c_str());
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}
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}
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}
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void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
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auto* groupElement = groups.FirstChildElement("grp");
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while (groupElement) {
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const char* groupId = nullptr;
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const char* groupName = nullptr;
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const char* lots = nullptr;
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uint32_t inventory = eInventoryType::INVALID;
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groupElement->QueryStringAttribute("id", &groupId);
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groupElement->QueryStringAttribute("n", &groupName);
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groupElement->QueryStringAttribute("l", &lots);
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groupElement->QueryAttribute("t", &inventory);
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if (!groupId || !groupName || !lots) {
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LOG("Failed to load group from xml id %i name %i lots %i",
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groupId == nullptr, groupName == nullptr, lots == nullptr);
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} else {
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auto& group = m_Groups[static_cast<eInventoryType>(inventory)].emplace_back();
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group.groupId = groupId;
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group.groupName = groupName;
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for (const auto& lotStr : GeneralUtils::SplitString(lots, ' ')) {
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auto lot = GeneralUtils::TryParse<LOT>(lotStr);
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if (lot) group.lots.insert(*lot);
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}
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}
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groupElement = groupElement->NextSiblingElement("grp");
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}
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}
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