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Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281.
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@ -3,6 +3,7 @@
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#include "dCommonVars.h"
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#include "dCommonVars.h"
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#include <unordered_map>
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#include <unordered_map>
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#include "Singleton.h"
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#include "Singleton.h"
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#include <vector>
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class Entity;
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class Entity;
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@ -58,4 +59,4 @@ class LootGenerator : public Singleton<LootGenerator> {
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std::unordered_map<uint32_t, RarityTable> m_RarityTables;
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std::unordered_map<uint32_t, RarityTable> m_RarityTables;
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std::unordered_map<uint32_t, LootMatrix> m_LootMatrices;
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std::unordered_map<uint32_t, LootMatrix> m_LootMatrices;
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std::unordered_map<uint32_t, LootTable> m_LootTables;
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std::unordered_map<uint32_t, LootTable> m_LootTables;
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};
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};
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