Added include <vector> to Loot.h to allow the server to build on GCP. Resolves #281.

This commit is contained in:
saltshaker 2021-12-21 03:17:35 -07:00
parent 0531365cb5
commit aad4ed6a83

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@ -3,6 +3,7 @@
#include "dCommonVars.h" #include "dCommonVars.h"
#include <unordered_map> #include <unordered_map>
#include "Singleton.h" #include "Singleton.h"
#include <vector>
class Entity; class Entity;
@ -58,4 +59,4 @@ class LootGenerator : public Singleton<LootGenerator> {
std::unordered_map<uint32_t, RarityTable> m_RarityTables; std::unordered_map<uint32_t, RarityTable> m_RarityTables;
std::unordered_map<uint32_t, LootMatrix> m_LootMatrices; std::unordered_map<uint32_t, LootMatrix> m_LootMatrices;
std::unordered_map<uint32_t, LootTable> m_LootTables; std::unordered_map<uint32_t, LootTable> m_LootTables;
}; };