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fix: adding a proximity monitor when one exists already (#1235)
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@ -827,7 +827,8 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
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void Entity::SetProximityRadius(float proxRadius, std::string name) {
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void Entity::SetProximityRadius(float proxRadius, std::string name) {
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ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
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auto* proxMon = GetComponent<ProximityMonitorComponent>();
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if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
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proxMon->SetProximityRadius(proxRadius, name);
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proxMon->SetProximityRadius(proxRadius, name);
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}
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}
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