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fix(ugc): glitter flecks look like LEGO glitter
The fleck texture was 50 soft round blobs of one size, bright in the middle and fading out, which read as a smudgy dot pattern. LEGO's glitter bricks have many small flat flakes (about half a millimetre) of which most look faint and a few catch the light. The flecks are now flat flakes of glitter_fleck_size (0.05 model units, i.e. 0.5 mm; 0.7 to 1.3 of it) with a one-pixel edge, each as bright as its facet catches the light (0.3 to 1 of glitter_fleck_opacity, 80%, weighted towards dim), 80 a tile by default. The texture grows (128 to 512) to keep a fleck 3 pixels wide. New settings glitter_fleck_size and glitter_fleck_opacity; glitter_density defaults to 80. Only glitter output changes. Check in game: reprocess a glitter model; close up, the flecks are small crisp flakes of varied brightness, not blurry dots; from a few metres the brick still reads as its color with a fine glitter. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -122,7 +122,9 @@ namespace {
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settings.shaders.glitter = std::min(Setting<uint32_t>("shader_glitter", 21), 9999u);
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settings.shaders.sparkle = std::min(Setting<uint32_t>("shader_glitter_sparkle", 79), 9999u);
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settings.shaders.glitterParams.tile = std::clamp(Setting<float>("glitter_size", 1.6f), 0.1f, 100.0f);
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settings.shaders.glitterParams.flecks = std::min(Setting<uint32_t>("glitter_density", 50), 2000u);
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settings.shaders.glitterParams.flecks = std::min(Setting<uint32_t>("glitter_density", 80), 5000u);
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settings.shaders.glitterParams.fleckSize = std::clamp(Setting<float>("glitter_fleck_size", 0.05f), 0.005f, 1.0f);
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settings.shaders.glitterParams.fleckOpacity = std::clamp(Setting<float>("glitter_fleck_opacity", 80.0f), 0.0f, 100.0f);
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settings.shaders.glitterParams.sparkleSize = std::clamp(Setting<float>("glitter_sparkle_size", 0.1f), 0.01f, 1.0f);
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settings.shaders.glitterParams.sparkleAmount = std::clamp(Setting<float>("glitter_sparkle_amount", 5.0f), 0.0f, 50.0f);
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settings.shaders.glitterParams.speed = std::clamp(Setting<float>("glitter_speed", 1.0f), 0.1f, 4.0f);
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