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fix(ugc): glitter flecks look like LEGO glitter
The fleck texture was 50 soft round blobs of one size, bright in the middle and fading out, which read as a smudgy dot pattern. LEGO's glitter bricks have many small flat flakes (about half a millimetre) of which most look faint and a few catch the light. The flecks are now flat flakes of glitter_fleck_size (0.05 model units, i.e. 0.5 mm; 0.7 to 1.3 of it) with a one-pixel edge, each as bright as its facet catches the light (0.3 to 1 of glitter_fleck_opacity, 80%, weighted towards dim), 80 a tile by default. The texture grows (128 to 512) to keep a fleck 3 pixels wide. New settings glitter_fleck_size and glitter_fleck_opacity; glitter_density defaults to 80. Only glitter output changes. Check in game: reprocess a glitter model; close up, the flecks are small crisp flakes of varied brightness, not blurry dots; from a few metres the brick still reads as its color with a fine glitter. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -361,7 +361,7 @@ namespace {
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// function would do with it is what LEGO-AnimUV does: the texture over the vertex color by its alpha, the
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// vertex alpha kept), with the texture transform LEGO-AnimUV reads
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int32_t GlitterTexturing(const UgcGlitter::Params& glitter) {
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if (m_Glitter < 0) m_Glitter = Texturing(StoredTexture("ugc_glitter.dds", UgcGlitter::Mipmaps(UgcGlitter::FleckAlpha(glitter.flecks))), 1 << 1, true);
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if (m_Glitter < 0) m_Glitter = Texturing(StoredTexture("ugc_glitter.dds", UgcGlitter::Mipmaps(UgcGlitter::FleckAlpha(glitter))), 1 << 1, true);
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return m_Glitter;
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}
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