fix(ugc): glitter flecks look like LEGO glitter

The fleck texture was 50 soft round blobs of one size, bright in the
middle and fading out, which read as a smudgy dot pattern. LEGO's glitter
bricks have many small flat flakes (about half a millimetre) of which
most look faint and a few catch the light. The flecks are now flat
flakes of glitter_fleck_size (0.05 model units, i.e. 0.5 mm; 0.7 to 1.3
of it) with a one-pixel edge, each as bright as its facet catches the
light (0.3 to 1 of glitter_fleck_opacity, 80%, weighted towards dim),
80 a tile by default. The texture grows (128 to 512) to keep a fleck 3
pixels wide. New settings glitter_fleck_size and glitter_fleck_opacity;
glitter_density defaults to 80. Only glitter output changes.

Check in game: reprocess a glitter model; close up, the flecks are small
crisp flakes of varied brightness, not blurry dots; from a few metres
the brick still reads as its color with a fine glitter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 00:35:48 -05:00
parent fb7850fb9f
commit aab161038e
10 changed files with 90 additions and 51 deletions

View File

@@ -502,7 +502,9 @@ void RegisterClientAssetRoutes() {
}
const nlohmann::json settings{ { "colors", glitter },
{ "tile", GeneralUtils::TryParse<float>(UgcRoutes::Setting("glitter_size").value_or("")).value_or(1.6f) },
{ "flecks", GeneralUtils::TryParse<uint32_t>(UgcRoutes::Setting("glitter_density").value_or("")).value_or(50) },
{ "flecks", GeneralUtils::TryParse<uint32_t>(UgcRoutes::Setting("glitter_density").value_or("")).value_or(80) },
{ "fleckSize", GeneralUtils::TryParse<float>(UgcRoutes::Setting("glitter_fleck_size").value_or("")).value_or(0.05f) },
{ "fleckOpacity", GeneralUtils::TryParse<float>(UgcRoutes::Setting("glitter_fleck_opacity").value_or("")).value_or(80.0f) },
{ "speed", GeneralUtils::TryParse<float>(UgcRoutes::Setting("glitter_speed").value_or("")).value_or(1.0f) } };
reply.status = eHTTPStatusCode::OK;
reply.message = colours.script + "window.LDD_GLITTER = " + settings.dump() + ";\n";