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better vanity checks (#1666)
tested that vanity npcs now chat when close, and then on a cooldown
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@@ -31,4 +31,8 @@ namespace VanityUtilities {
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std::string ParseMarkdown(
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const std::string& file
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);
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void OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name);
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void OnTimerDone(Entity* entity, const std::string& name);
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};
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