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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 10:14:06 +00:00
better vanity checks (#1666)
tested that vanity npcs now chat when close, and then on a cooldown
This commit is contained in:
@@ -59,9 +59,9 @@ void VanityUtilities::SpawnVanity() {
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for (const auto& npc : objects) {
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if (npc.m_ID == LWOOBJID_EMPTY) continue;
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if (npc.m_LOT == 176){
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if (npc.m_LOT == 176) {
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Game::zoneManager->RemoveSpawner(npc.m_ID);
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} else{
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} else {
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auto* entity = Game::entityManager->GetEntity(npc.m_ID);
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if (!entity) continue;
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entity->Smash(LWOOBJID_EMPTY, eKillType::VIOLENT);
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@@ -86,14 +86,14 @@ void VanityUtilities::SpawnVanity() {
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float rate = GeneralUtils::GenerateRandomNumber<float>(0, 1);
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if (location.m_Chance < rate) continue;
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if (object.m_LOT == 176){
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if (object.m_LOT == 176) {
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object.m_ID = SpawnSpawner(object, location);
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} else {
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// Spawn the NPC
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auto* objectEntity = SpawnObject(object, location);
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if (!objectEntity) continue;
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object.m_ID = objectEntity->GetObjectID();
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if (!object.m_Phrases.empty()){
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if (!object.m_Phrases.empty()) {
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objectEntity->SetVar<std::vector<std::string>>(u"chats", object.m_Phrases);
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SetupNPCTalk(objectEntity);
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}
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@@ -107,7 +107,7 @@ LWOOBJID SpawnSpawner(const VanityObject& object, const VanityObjectLocation& lo
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// guratantee we have no collisions
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do {
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obj.id = ObjectIDManager::GenerateObjectID();
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} while(Game::zoneManager->GetSpawner(obj.id));
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} while (Game::zoneManager->GetSpawner(obj.id));
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obj.position = location.m_Position;
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obj.rotation = location.m_Rotation;
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obj.settings = object.m_Config;
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@@ -146,7 +146,7 @@ Entity* SpawnObject(const VanityObject& object, const VanityObjectLocation& loca
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}
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void ParseXml(const std::string& file) {
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if (loadedFiles.contains(file)){
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if (loadedFiles.contains(file)) {
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LOG("Trying to load vanity file %s twice!!!", file.c_str());
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return;
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}
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@@ -232,7 +232,7 @@ void ParseXml(const std::string& file) {
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auto* configElement = object->FirstChildElement("config");
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std::vector<std::u16string> keys = {};
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std::vector<LDFBaseData*> config = {};
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if(configElement) {
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if (configElement) {
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for (auto* key = configElement->FirstChildElement("key"); key != nullptr;
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key = key->NextSiblingElement("key")) {
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// Get the config data
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@@ -240,7 +240,7 @@ void ParseXml(const std::string& file) {
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if (!data) continue;
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LDFBaseData* configData = LDFBaseData::DataFromString(data);
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if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN){
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if (configData->GetKey() == u"useLocationsAsRandomSpawnPoint" && configData->GetValueType() == eLDFType::LDF_TYPE_BOOLEAN) {
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useLocationsAsRandomSpawnPoint = static_cast<bool>(configData);
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continue;
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}
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@@ -250,7 +250,7 @@ void ParseXml(const std::string& file) {
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}
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if (!keys.empty()) config.push_back(new LDFData<std::vector<std::u16string>>(u"syncLDF", keys));
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VanityObject objectData {
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VanityObject objectData{
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.m_Name = name,
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.m_LOT = lot,
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.m_Equipment = inventory,
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@@ -288,7 +288,7 @@ void ParseXml(const std::string& file) {
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continue;
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}
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VanityObjectLocation locationData {
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VanityObjectLocation locationData{
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.m_Position = { x.value(), y.value(), z.value() },
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.m_Rotation = { rw.value(), rx.value(), ry.value(), rz.value() },
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};
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@@ -403,26 +403,39 @@ void SetupNPCTalk(Entity* npc) {
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npc->SetProximityRadius(20.0f, "talk");
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}
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void NPCTalk(Entity* npc) {
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auto* proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
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void VanityUtilities::OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name) {
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if (proxName != "talk") return;
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const auto* const proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
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if (!proximityMonitorComponent) return;
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if (!proximityMonitorComponent->GetProximityObjects("talk").empty()) {
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const auto& chats = npc->GetVar<std::vector<std::string>>(u"chats");
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if (chats.empty()) {
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return;
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}
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const auto& selected
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= chats[GeneralUtils::GenerateRandomNumber<int32_t>(0, static_cast<int32_t>(chats.size() - 1))];
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GameMessages::SendNotifyClientZoneObject(
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npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
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if (name == "ENTER" && !entity->HasTimer("talk")) {
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NPCTalk(entity);
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}
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}
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void VanityUtilities::OnTimerDone(Entity* npc, const std::string& name) {
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if (name == "talk") {
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const auto* const proximityMonitorComponent = npc->GetComponent<ProximityMonitorComponent>();
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if (!proximityMonitorComponent || proximityMonitorComponent->GetProximityObjects("talk").empty()) return;
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NPCTalk(npc);
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}
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}
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void NPCTalk(Entity* npc) {
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const auto& chats = npc->GetVar<std::vector<std::string>>(u"chats");
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if (chats.empty()) return;
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const auto& selected
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= chats[GeneralUtils::GenerateRandomNumber<int32_t>(0, static_cast<int32_t>(chats.size() - 1))];
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GameMessages::SendNotifyClientZoneObject(
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npc->GetObjectID(), u"sendToclient_bubble", 0, 0, npc->GetObjectID(), selected, UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->SerializeEntity(npc);
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const float nextTime = GeneralUtils::GenerateRandomNumber<float>(15, 60);
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npc->AddCallbackTimer(nextTime, [npc]() { NPCTalk(npc); });
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npc->AddTimer("talk", nextTime);
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}
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@@ -31,4 +31,8 @@ namespace VanityUtilities {
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std::string ParseMarkdown(
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const std::string& file
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);
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void OnProximityUpdate(Entity* entity, Entity* other, const std::string& proxName, const std::string& name);
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void OnTimerDone(Entity* entity, const std::string& name);
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};
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