feat(master): the server list names each server's port and machine

Master keeps the address and port auth, chat, the dashboard and the UGC
server report when they connect and sends them, with its own and every
world's, after the list's world states. A server's machine is the address
master sees its connection come from; loopback and master's external_ip are
master's machine. Servers can report another port than their RakNet one; the
UGC server reports its web port.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 02:13:41 -05:00
parent 93aa88dd86
commit a93f5f810b
7 changed files with 108 additions and 2 deletions

View File

@@ -278,6 +278,21 @@ namespace MasterPackets {
uint8_t ugcOnline{};
uint32_t ugcPid{};
// Where each server listens and which machine it runs on, after the worlds' states: master, auth, chat, the
// dashboard, the UGC server and every world. `ip` and `port` are what the server said it listens on (the
// dashboard and the UGC server: their web port); `host` is its machine, the address master sees its
// connection come from (master's own machine, and servers connecting from it, are master's external_ip)
struct Endpoint {
ServiceType type{};
uint32_t zoneID{};
uint32_t instanceID{};
LUString ip{};
uint32_t port{};
LUString host{};
};
std::vector<Endpoint> endpoints; // u32 count, at most MAX_INSTANCES + MAX_OTHER_ENDPOINTS
static constexpr uint32_t MAX_OTHER_ENDPOINTS = 16;
ServerListResponse() : LUBitStream(ServiceType::MASTER, MessageType::Master::SERVER_LIST_RESPONSE) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool Deserialize(RakNet::BitStream& bitStream) override;