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make the hydrant match the lua script
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@@ -6,7 +6,7 @@ void RockHydrantBroken::OnStartup(Entity* self)
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{
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self->AddTimer("playEffect", 1);
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const auto hydrant = "hydrant" + self->GetVar<std::string>(u"hydrant");
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const auto hydrant = "hydrant0" + self->GetVar<std::string>(u"hydrant");
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const auto bouncers = EntityManager::Instance()->GetEntitiesInGroup(hydrant);
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