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	Update dGame/dUtilities/Preconditions.cpp
Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
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		| @@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat | |||||||
|  |  | ||||||
| 		return inventoryComponent->GetLotCount(value) >= count; | 		return inventoryComponent->GetLotCount(value) >= count; | ||||||
| 	case PreconditionType::DoesNotHaveItem: | 	case PreconditionType::DoesNotHaveItem: | ||||||
| 		return inventoryComponent->IsEquipped(value) < static_cast<bool>(count); | 		return inventoryComponent->IsEquipped(value) && count > 0; | ||||||
| 	case PreconditionType::HasAchievement: | 	case PreconditionType::HasAchievement: | ||||||
| 		if (missionComponent == nullptr) return false; | 		if (missionComponent == nullptr) return false; | ||||||
| 		return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE; | 		return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE; | ||||||
|   | |||||||
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