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Update dGame/dUtilities/Preconditions.cpp
Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
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@ -137,7 +137,7 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
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return inventoryComponent->GetLotCount(value) >= count;
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return inventoryComponent->GetLotCount(value) >= count;
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case PreconditionType::DoesNotHaveItem:
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case PreconditionType::DoesNotHaveItem:
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return inventoryComponent->IsEquipped(value) < static_cast<bool>(count);
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return inventoryComponent->IsEquipped(value) && count > 0;
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case PreconditionType::HasAchievement:
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case PreconditionType::HasAchievement:
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if (missionComponent == nullptr) return false;
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if (missionComponent == nullptr) return false;
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return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
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return missionComponent->GetMissionState(value) >= eMissionState::COMPLETE;
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