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simplify leaderboard code, fully abstract database
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@@ -121,7 +121,7 @@ void ActivityManager::GetLeaderboardData(Entity* self, const LWOOBJID playerID,
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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uint32_t gameID = sac != nullptr ? sac->GetActivityID() : self->GetLOT();
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// Save the new score to the leaderboard and show the leaderboard to the player
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LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID(), 0, numResults);
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LeaderboardManager::SendLeaderboard(activityID, Leaderboard::InfoType::MyStanding, false, playerID, self->GetObjectID());
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}
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void ActivityManager::ActivityTimerStart(Entity* self, const std::string& timerName, const float_t updateInterval,
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