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simplify leaderboard code, fully abstract database
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@@ -91,6 +91,13 @@ class TestSQLDatabase : public GameDatabase {
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void RemoveBehavior(const int32_t behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
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std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) override {return {};};
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std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override {return {};};
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std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override {return {};};
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void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
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void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
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std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override {return {};};
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void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
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};
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#endif //!TESTSQLDATABASE_H
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