simplify leaderboard code, fully abstract database

This commit is contained in:
David Markowitz
2024-12-03 22:11:03 -08:00
parent ec4ec2133b
commit a7ca72dbbe
9 changed files with 269 additions and 298 deletions

View File

@@ -91,6 +91,13 @@ class TestSQLDatabase : public GameDatabase {
void RemoveBehavior(const int32_t behaviorId) override;
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) override {return {};};
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override {return {};};
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override {return {};};
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override {};
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override {return {};};
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override {};
};
#endif //!TESTSQLDATABASE_H