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simplify leaderboard code, fully abstract database
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@@ -3,12 +3,43 @@
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <vector>
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class ILeaderboard {
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public:
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struct Entry {
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uint32_t charId{};
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uint32_t lastPlayedTimestamp{};
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float primaryScore{};
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float secondaryScore{};
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uint32_t tertiaryScore{};
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uint32_t numWins{};
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uint32_t numTimesPlayed{};
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uint32_t ranking{};
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std::string name{};
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};
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struct Score {
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auto operator<=>(const Score& rhs) const = default;
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float primaryScore{ 0.0f };
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float secondaryScore{ 0.0f };
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float tertiaryScore{ 0.0f };
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};
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// Get the donation total for the given activity id.
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virtual std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetDefaultLeaderboard(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
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virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
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virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
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virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
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virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
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virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
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};
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#endif //!__ILEADERBOARD__H__
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