refactor: streamline reputation configuration loading in PropertyManagementComponent

This commit is contained in:
Aaron Kimbrell
2026-04-22 10:57:19 -05:00
parent ce7b771a7c
commit a7a4288e45
3 changed files with 14 additions and 41 deletions

View File

@@ -6,6 +6,7 @@
#include "GameDatabase.h"
class TestSQLDatabase : public GameDatabase {
public:
void Connect() override;
void Destroy(std::string source = "") override;