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feat banana (#1917)
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@@ -55,36 +55,20 @@ void GfBanana::OnHit(Entity* self, Entity* attacker) {
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return;
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}
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bananaEntity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
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auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
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bananaDestroyable->SetHealth(0);
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bananaDestroyable->Smash(attacker->GetObjectID());
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/*
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auto position = self->GetPosition();
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const auto rotation = self->GetRotation();
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position.y += 12;
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position.x -= rotation.GetRightVector().x * 5;
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position.z -= rotation.GetRightVector().z * 5;
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EntityInfo info {};
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info.pos = position;
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info.rot = rotation;
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EntityInfo info{};
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info.lot = 6718;
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info.pos = self->GetPosition();
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info.pos.y += 12;
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info.pos.x -= QuatUtils::Right(rotation).x * 5;
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info.pos.z -= QuatUtils::Right(rotation).z * 5;
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info.rot = rotation;
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info.spawnerID = self->GetObjectID();
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auto* entity = Game::entityManager->CreateEntity(info);
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Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
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*/
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Game::entityManager->SerializeEntity(self);
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info.settings = { new LDFData<uint32_t>(u"motionType", 5) };
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auto* const newEn = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(newEn);
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}
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void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
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