Rename RebuildComponent to QuickbuildComponent

This commit is contained in:
Aaron Kimbre
2023-06-09 17:12:57 -05:00
parent ddc5f0e117
commit a68fa69e7a
31 changed files with 155 additions and 155 deletions

View File

@@ -1,5 +1,5 @@
#include "NjMonastryBossInstance.h"
#include "RebuildComponent.h"
#include "QuickBuildComponent.h"
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "dZoneManager.h"
@@ -221,9 +221,9 @@ void NjMonastryBossInstance::HandleLedgedFrakjawSpawned(Entity* self, Entity* le
}
void NjMonastryBossInstance::HandleCounterWeightSpawned(Entity* self, Entity* counterWeight) {
auto* rebuildComponent = counterWeight->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
auto* quickBuildComponent = counterWeight->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
quickBuildComponent->AddRebuildStateCallback([this, self, counterWeight](eRebuildState state) {
switch (state) {
case eRebuildState::BUILDING: