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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-23 07:01:27 +00:00
Rename RebuildComponent to QuickbuildComponent
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@@ -1,13 +1,13 @@
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#include "NjRailActivatorsServer.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "Character.h"
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void NjRailActivatorsServer::OnUse(Entity* self, Entity* user) {
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const auto flag = self->GetVar<int32_t>(u"RailFlagNum");
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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// Only allow use if this is not a quick build or the quick build is built
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if (rebuildComponent == nullptr || rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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if (quickBuildComponent == nullptr || quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
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auto* character = user->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(flag, true);
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@@ -1,10 +1,10 @@
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#include "NjRailPostServer.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "EntityManager.h"
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void NjRailPostServer::OnStartup(Entity* self) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr) {
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self->SetNetworkVar<bool>(NetworkNotActiveVariable, true);
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}
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}
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@@ -1,5 +1,5 @@
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#include "PropertyPlatform.h"
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#include "RebuildComponent.h"
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#include "QuickBuildComponent.h"
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#include "GameMessages.h"
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#include "MovingPlatformComponent.h"
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@@ -14,8 +14,8 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void PropertyPlatform::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eRebuildState::COMPLETED) {
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// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
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// if (movingPlatform != nullptr) {
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// movingPlatform->GotoWaypoint(1);
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